From 7c7b406aaf46fa49396f78c9b8b01d46f2eb9b7c Mon Sep 17 00:00:00 2001 From: jussi Date: Thu, 24 Feb 2022 18:02:22 +0200 Subject: Small fix to dungeon cravler demo. --- examples/dungeon_crawler/main.lua | 2 +- examples/heightmap/main.lua | 23 ++++++++++++++++++++++- 2 files changed, 23 insertions(+), 2 deletions(-) (limited to 'examples') diff --git a/examples/dungeon_crawler/main.lua b/examples/dungeon_crawler/main.lua index 3df65ca..3d38c74 100644 --- a/examples/dungeon_crawler/main.lua +++ b/examples/dungeon_crawler/main.lua @@ -3,7 +3,7 @@ local speed = 5.0 local camera = -1 local texture = -1 local mesh = -1 -local textureSize = { 128, 128 } +local textureSize = { 256, 96 } local res = { 384, 216 } local winSize = RL_GetWindowSize() local winScale = 5 diff --git a/examples/heightmap/main.lua b/examples/heightmap/main.lua index ea594b2..c2d184e 100644 --- a/examples/heightmap/main.lua +++ b/examples/heightmap/main.lua @@ -26,7 +26,7 @@ function init() RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } ) camera = RL_CreateCamera3D() - RL_SetCamera3DPosition( camera, { 0, 2, 4 } ) + RL_SetCamera3DPosition( camera, { 0, 8, 16 } ) RL_SetCamera3DTarget( camera, { 0, 0, 0 } ) RL_SetCamera3DUp( camera, { 0, 2, 0 } ) RL_SetCamera3DMode( camera, CAMERA_FREE ) @@ -70,6 +70,27 @@ function init() matrix = RL_MatrixMultiply( RL_MatrixIdentity(), RL_MatrixTranslate( { -4, 0, -4 } ) ) end +function process( delta ) + -- print( "RL_GetTouchPointCount()", RL_GetTouchPointCount() ) + -- print( "RL_GetGestureDetected()", RL_GetGestureDetected() ) + -- local gesture = RL_GetGestureDetected() + + -- if gesture then + -- local dragVec = RL_GetGestureDragVector() + -- local pinchVec = RL_GetGesturePinchVector() + -- -- print( "gesture "..gesture, "dragVec "..dragVec[1]..", "..dragVec[2] ) + -- print( "gesture "..gesture, "dragVec "..pinchVec[1]..", "..pinchVec[2] ) + -- end + + -- local vec = RL_GetGestureDragVector() + + -- print( vec[1]..", "..vec[2] ) + + -- if RL_IsGestureDetected() then + -- print( RL_GetGestureDetected() ) + -- end +end + function draw() RL_ClearBackground( { 100, 150, 100 } ) RL_UpdateCamera3D( camera ) -- cgit v1.2.3