From cddfc09ccc286726736fa436a10919021a177b69 Mon Sep 17 00:00:00 2001 From: jussi Date: Fri, 25 Oct 2024 21:19:42 +0300 Subject: glDepthRange and glPolygonOffset. --- examples/2D_lights/main.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples') diff --git a/examples/2D_lights/main.lua b/examples/2D_lights/main.lua index 6b00627..35ea7bf 100644 --- a/examples/2D_lights/main.lua +++ b/examples/2D_lights/main.lua @@ -100,8 +100,8 @@ function RL.init() lightTex = RL.LoadTexture( RL.GetBasePath().."../resources/images/light.png" ) lightTexSize = Vector2:newT( RL.GetTextureSize( lightTex ) ) - RL.SetTextureFilter( tileTex, RL.TEXTURE_FILTER_TRILINEAR ) - RL.SetTextureFilter( lightTex, RL.TEXTURE_FILTER_TRILINEAR ) + RL.SetTextureFilter( tileTex, RL.TEXTURE_FILTER_BILINEAR ) + RL.SetTextureFilter( lightTex, RL.TEXTURE_FILTER_BILINEAR ) createShadowMesh() -- cgit v1.2.3