From 4c0eb17a9c234bfee73af408faa38e38f2e450d9 Mon Sep 17 00:00:00 2001 From: jussi Date: Thu, 21 Nov 2024 00:11:31 +0200 Subject: New raylib 5.5 functions. --- include/core.h | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'include/core.h') diff --git a/include/core.h b/include/core.h index 54bd4c6..4dd6dda 100644 --- a/include/core.h +++ b/include/core.h @@ -44,6 +44,7 @@ int lcoreGetWindowScaleDPI( lua_State* L ); int lcoreGetMonitorName( lua_State* L ); int lcoreSetClipboardText( lua_State* L ); int lcoreGetClipboardText( lua_State* L ); +int lcoreGetClipboardImage( lua_State* L ); int lcoreEnableEventWaiting( lua_State* L ); int lcoreDisableEventWaiting( lua_State* L ); /* Cursor-related functions. */ @@ -135,10 +136,12 @@ int lcoreGetDirectoryPath( lua_State* L ); int lcoreGetPrevDirectoryPath( lua_State* L ); int lcoreGetWorkingDirectory( lua_State* L ); int lcoreGetApplicationDirectory( lua_State* L ); -int lcoreLoadDirectoryFiles( lua_State* L ); -int lcoreLoadDirectoryFilesEx( lua_State* L ); +int lcoreMakeDirectory( lua_State* L ); int lcoreChangeDirectory( lua_State* L ); int lcoreIsPathFile( lua_State* L ); +int lcoreIsFileNameValid( lua_State* L ); +int lcoreLoadDirectoryFiles( lua_State* L ); +int lcoreLoadDirectoryFilesEx( lua_State* L ); int lcoreIsFileDropped( lua_State* L ); int lcoreLoadDroppedFiles( lua_State* L ); int lcoreGetFileModTime( lua_State* L ); @@ -147,6 +150,9 @@ int lcoreCompressData( lua_State* L ); int lcoreDecompressData( lua_State* L ); int lcoreEncodeDataBase64( lua_State* L ); int lcoreDecodeDataBase64( lua_State* L ); +int lcoreComputeCRC32( lua_State* L ); +int lcoreComputeMD5( lua_State* L ); +int lcoreComputeSHA1( lua_State* L ); /* Automation events functionality. */ int lcoreLoadAutomationEventList( lua_State* L ); int lcoreUnloadAutomationEventList( lua_State* L ); @@ -184,6 +190,7 @@ int lcoreGetGamepadButtonPressed( lua_State* L ); int lcoreGetGamepadAxisCount( lua_State* L ); int lcoreGetGamepadAxisMovement( lua_State* L ); int lcoreSetGamepadMappings( lua_State* L ); +int lcoreSetGamepadVibration( lua_State* L ); /* Input-related functions: mouse. */ int lcoreIsMouseButtonPressed( lua_State* L ); int lcoreIsMouseButtonDown( lua_State* L ); -- cgit v1.2.3