From 737214b71be8fe5fdf51155ad50bb064b3156bd3 Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Mon, 3 Nov 2025 17:48:56 +0530 Subject: Add embedded assets, splash screens, and asset loading support Features added: - Embedded main.lua and Lua files support (EMBED_MAIN option) - Embedded assets support (EMBED_ASSETS option) - Splash screens with dual logo display (always embedded) - Asset loading progress tracking API (BeginAssetLoading, UpdateAssetLoading, EndAssetLoading) - Custom font embedding for splash/loading screens - --log flag for Windows console control - --no-logo flag to skip splash screens in development - Python scripts for embedding (embed_lua.py, embed_assets.py, embed_logo.py, embed_font.py) - Documentation (EMBEDDING.md, ASSET_LOADING.md, SPLASH_SCREENS.md) This allows building single-executable releases with all Lua code and assets embedded. --- include/core.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'include/core.h') diff --git a/include/core.h b/include/core.h index ab115ae..d608d0a 100644 --- a/include/core.h +++ b/include/core.h @@ -140,6 +140,9 @@ int lcoreGetDirectoryPath( lua_State* L ); int lcoreGetPrevDirectoryPath( lua_State* L ); int lcoreGetWorkingDirectory( lua_State* L ); int lcoreGetApplicationDirectory( lua_State* L ); +int lcoreBeginAssetLoading( lua_State* L ); +int lcoreUpdateAssetLoading( lua_State* L ); +int lcoreEndAssetLoading( lua_State* L ); int lcoreMakeDirectory( lua_State* L ); int lcoreChangeDirectory( lua_State* L ); int lcoreIsPathFile( lua_State* L ); -- cgit v1.2.3