From 65fababd8d36b47c85e7d6b43f649ed88c7e8bcf Mon Sep 17 00:00:00 2001 From: jussi Date: Tue, 31 Oct 2023 02:11:46 +0200 Subject: Shaders management functions. --- include/lrlgl.h | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'include/lrlgl.h') diff --git a/include/lrlgl.h b/include/lrlgl.h index e414215..672aadc 100644 --- a/include/lrlgl.h +++ b/include/lrlgl.h @@ -104,6 +104,17 @@ int lrlglLoadFramebuffer( lua_State *L ); int lrlglFramebufferAttach( lua_State *L ); int lrlglFramebufferComplete( lua_State *L ); int lrlglUnloadFramebuffer( lua_State *L ); +/* Shaders management */ +int lrlglLoadShaderCode( lua_State *L ); +int lrlglCompileShader( lua_State *L ); +int lrlglLoadShaderProgram( lua_State *L ); +int lrlglUnloadShaderProgram( lua_State *L ); +int lrlglGetLocationUniform( lua_State *L ); +int lrlglGetLocationAttrib( lua_State *L ); +int lrlglSetUniform( lua_State *L ); +int lrlglSetUniformMatrix( lua_State *L ); +int lrlglSetUniformSampler( lua_State *L ); +int lrlglSetShader( lua_State *L ); /* Matrix state management */ int lrlglGetMatrixModelview( lua_State *L ); int lrlglGetMatrixProjection( lua_State *L ); -- cgit v1.2.3