From f8b4b709e62c0fe25e4483925bac4abea5d8cafe Mon Sep 17 00:00:00 2001 From: jussi Date: Tue, 31 Oct 2023 11:52:36 +0200 Subject: Compute shader management and Buffer management. --- include/lrlgl.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'include/lrlgl.h') diff --git a/include/lrlgl.h b/include/lrlgl.h index 672aadc..dfe97e3 100644 --- a/include/lrlgl.h +++ b/include/lrlgl.h @@ -115,6 +115,11 @@ int lrlglSetUniform( lua_State *L ); int lrlglSetUniformMatrix( lua_State *L ); int lrlglSetUniformSampler( lua_State *L ); int lrlglSetShader( lua_State *L ); +/* Compute shader management */ +int lrlglLoadComputeShaderProgram( lua_State *L ); +int lrlglComputeShaderDispatch( lua_State *L ); +/* Buffer management */ +int lrlglBindImageTexture( lua_State *L ); /* Matrix state management */ int lrlglGetMatrixModelview( lua_State *L ); int lrlglGetMatrixProjection( lua_State *L ); -- cgit v1.2.3