From eb7873be2be3d0ac4808c7416b190888a0e94145 Mon Sep 17 00:00:00 2001 From: jussi Date: Thu, 7 Dec 2023 22:38:13 +0200 Subject: More Model management functions, BoneInfo and Transform. --- include/models.h | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'include/models.h') diff --git a/include/models.h b/include/models.h index 39e1da7..33fb291 100644 --- a/include/models.h +++ b/include/models.h @@ -33,10 +33,20 @@ int lmodelsLoadModelFromMesh( lua_State *L ); int lmodelsIsModelReady( lua_State *L ); int lmodelsUnloadModel( lua_State *L ); int lmodelsGetModelBoundingBox( lua_State *L ); +int lmodelsSetModelTransform( lua_State *L ); +int lmodelsSetModelMesh( lua_State *L ); int lmodelsSetModelMaterial( lua_State *L ); int lmodelsSetModelMeshMaterial( lua_State *L ); -int lmodelsSetModelTransform( lua_State *L ); +int lmodelsSetModelBone( lua_State *L ); +int lmodelsSetModelBindPose( lua_State *L ); int lmodelsGetModelTransform( lua_State *L ); +int lmodelsGetModelMeshCount( lua_State *L ); +int lmodelsGetModelMaterialCount( lua_State *L ); +int lmodelsGetModelMesh( lua_State *L ); +int lmodelsGetModelMaterial( lua_State *L ); +int lmodelsGetModelBoneCount( lua_State *L ); +int lmodelsGetModelBone( lua_State *L ); +int lmodelsGetModelBindPose( lua_State *L ); /* Model drawing functions. */ int lmodelsDrawModel( lua_State *L ); int lmodelsDrawModelEx( lua_State *L ); -- cgit v1.2.3