From 06f99406824b8bb03db17029279a0d139808cf6c Mon Sep 17 00:00:00 2001 From: jussi Date: Wed, 25 May 2022 21:52:36 +0300 Subject: Rest of mesh management functions. --- include/lua_core.h | 1 + include/models.h | 4 ++++ 2 files changed, 5 insertions(+) (limited to 'include') diff --git a/include/lua_core.h b/include/lua_core.h index 2cd120e..58b84d2 100644 --- a/include/lua_core.h +++ b/include/lua_core.h @@ -27,5 +27,6 @@ void uluaPushQuaternion( lua_State *L, Quaternion quaternion ); void uluaPushMatrix( lua_State *L, Matrix matrix ); void uluaPushRay( lua_State *L, Ray ray ); void uluaPushRayCollision( lua_State *L, RayCollision rayCol ); +void uluaPushBoundingBox( lua_State *L, BoundingBox box ); int uluaGetTableLen( lua_State *L ); diff --git a/include/models.h b/include/models.h index 15dae09..3e1d63e 100644 --- a/include/models.h +++ b/include/models.h @@ -35,6 +35,10 @@ int lmodelsUnloadMesh( lua_State *L ); int lmodelsDrawMesh( lua_State *L ); int lmodelsDrawMeshInstanced( lua_State *L ); int lmodelsSetMeshColor( lua_State *L ); +int lmodelsExportMesh( lua_State *L ); +int lmodelsGetMeshBoundingBox( lua_State *L ); +int lmodelsGenMeshTangents( lua_State *L ); +int lmodelsGenMeshBinormals( lua_State *L ); /* Material. */ int lmodelsLoadMaterialDefault( lua_State *L ); int lmodelsCreateMaterial( lua_State *L ); -- cgit v1.2.3