From 93b5b2eb37813dd854727c50626131d2631065aa Mon Sep 17 00:00:00 2001 From: jussi Date: Fri, 8 Dec 2023 22:40:04 +0200 Subject: More Model animations management functions. --- include/models.h | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'include') diff --git a/include/models.h b/include/models.h index 33fb291..68ebb3e 100644 --- a/include/models.h +++ b/include/models.h @@ -3,7 +3,6 @@ /* Internals. */ void unloadMaterial( Material *material ); /* Deleted from raylib. Need for freeing models. */ -void UnloadModelKeepMeshes( Model model ); void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint ); void DrawBillboardRecNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint ); @@ -97,9 +96,17 @@ int lmodelsGetMaterialParams( lua_State *L ); /* Model animations management functions. */ int lmodelsLoadModelAnimations( lua_State *L ); int lmodelsUpdateModelAnimation( lua_State *L ); +int lmodelsUnloadModelAnimation( lua_State *L ); +int lmodelsUnloadModelAnimations( lua_State *L ); int lmodelsIsModelAnimationValid( lua_State *L ); +int lmodelsSetModelAnimationBone( lua_State *L ); +int lmodelsSetModelAnimationFramePose( lua_State *L ); +int lmodelsSetModelAnimationName( lua_State *L ); int lmodelsGetModelAnimationBoneCount( lua_State *L ); int lmodelsGetModelAnimationFrameCount( lua_State *L ); +int lmodelsGetModelAnimationBone( lua_State *L ); +int lmodelsGetModelAnimationFramePose( lua_State *L ); +int lmodelsGetModelAnimationName( lua_State *L ); /* Collision detection functions. */ int lmodelsCheckCollisionSpheres( lua_State *L ); int lmodelsCheckCollisionBoxes( lua_State *L ); -- cgit v1.2.3