From ba4595305fe426f81233ebbb20fc94cd86d07af9 Mon Sep 17 00:00:00 2001 From: jussi Date: Thu, 14 Dec 2023 23:08:19 +0200 Subject: RLGL Hello triangle example. --- include/core.h | 1 + include/textures.h | 1 + 2 files changed, 2 insertions(+) (limited to 'include') diff --git a/include/core.h b/include/core.h index 5103cb8..ddfefb1 100644 --- a/include/core.h +++ b/include/core.h @@ -71,6 +71,7 @@ int lcoreEndScissorMode( lua_State *L ); int lcoreLoadShader( lua_State *L ); int lcoreLoadShaderFromMemory( lua_State *L ); int lcoreIsShaderReady( lua_State *L ); +int lcoreGetShaderId( lua_State *L ); int lcoreGetShaderLocation( lua_State *L ); int lcoreGetShaderLocationAttrib( lua_State *L ); int lcoreSetShaderLocationIndex( lua_State *L ); diff --git a/include/textures.h b/include/textures.h index 90c7bb8..288a536 100644 --- a/include/textures.h +++ b/include/textures.h @@ -56,6 +56,7 @@ int ltexturesLoadImagePalette( lua_State *L ); int ltexturesGetImageAlphaBorder( lua_State *L ); int ltexturesGetImageColor( lua_State *L ); /* Image configuration functions. */ +int ltexturesGetImageData( lua_State *L ); int ltexturesGetImageSize( lua_State *L ); int ltexturesGetImageMipmaps( lua_State *L ); int ltexturesGetImageFormat( lua_State *L ); -- cgit v1.2.3