From f185f2c31a611c985dbdb5e1b40a0c4c2a1dc3b1 Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Mon, 3 Nov 2025 18:04:54 +0530 Subject: Fix SEGV crash: Initialize window and font in stateInit() - Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly. --- include/state.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'include') diff --git a/include/state.h b/include/state.h index 24679c6..3e7836d 100644 --- a/include/state.h +++ b/include/state.h @@ -7,7 +7,10 @@ typedef struct { char* basePath; bool run; + bool hasWindow; bool gcUnload; + bool customFontLoaded; + Vector2 resolution; int lineSpacing; /* We need to store copy here since raylib has it in static. */ Vector2 mouseOffset; Vector2 mouseScale; -- cgit v1.2.3