From 0fbc961bb8e7b9864c0982bb86b0de2e25d6f4aa Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sun, 9 Nov 2025 06:37:45 +0530 Subject: Add macOS support and project creation tool - Add macOS static and dynamic library linking support - Add cross-platform build scripts for Windows, macOS, and Linux - Add project creation script with metadata embedding - Add macOS app bundle creation with icon support - Update CMakeLists.txt for platform detection - Fix STB rect pack duplicate symbols - Remove test images and unused files - Consolidate documentation into MACOS.md --- scripts/macos/create_app_bundle.sh | 152 +++++++++++++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100755 scripts/macos/create_app_bundle.sh (limited to 'scripts/macos/create_app_bundle.sh') diff --git a/scripts/macos/create_app_bundle.sh b/scripts/macos/create_app_bundle.sh new file mode 100755 index 0000000..ec3f316 --- /dev/null +++ b/scripts/macos/create_app_bundle.sh @@ -0,0 +1,152 @@ +#!/bin/bash +# Create macOS App Bundle with Icon +# This creates a proper .app bundle for distribution on macOS + +set -e + +echo "========================================" +echo "Creating macOS App Bundle" +echo "========================================" +echo "" + +# Get script directory +SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" +PROJECT_ROOT="$SCRIPT_DIR/../.." +cd "$PROJECT_ROOT" + +# Check if executable exists +if [ ! -f "build/ReiLua" ]; then + echo "ERROR: ReiLua executable not found!" + echo "Please run ./scripts/build_dev.sh or ./scripts/build_release.sh first" + exit 1 +fi + +# App name (can be customized) +APP_NAME="${1:-ReiLua}" +APP_BUNDLE="${APP_NAME}.app" + +echo "Creating app bundle: $APP_BUNDLE" +echo "" + +# Create app bundle structure +mkdir -p "$APP_BUNDLE/Contents/MacOS" +mkdir -p "$APP_BUNDLE/Contents/Resources" + +# Copy executable +echo "Copying executable..." +cp build/ReiLua "$APP_BUNDLE/Contents/MacOS/$APP_NAME" +chmod +x "$APP_BUNDLE/Contents/MacOS/$APP_NAME" + +# Convert icon.ico to .icns if needed +ICNS_FILE="$APP_BUNDLE/Contents/Resources/icon.icns" + +if [ -f "icon.ico" ]; then + echo "Converting icon..." + + # Create temporary iconset directory + mkdir -p icon.iconset + + # Use sips to convert and resize (macOS built-in tool) + # Extract from .ico and create different sizes + sips -s format png icon.ico --out icon.iconset/icon_512x512.png -z 512 512 2>/dev/null || { + echo "Note: sips conversion had warnings, using ImageMagick if available..." + if command -v convert &> /dev/null; then + convert icon.ico -resize 512x512 icon.iconset/icon_512x512.png + else + echo "WARNING: Could not convert icon. Install ImageMagick with: brew install imagemagick" + echo " Or provide an icon.png file at 512x512 resolution" + fi + } + + # Create other required sizes if we have the 512x512 version + if [ -f "icon.iconset/icon_512x512.png" ]; then + sips -z 256 256 icon.iconset/icon_512x512.png --out icon.iconset/icon_256x256.png + sips -z 128 128 icon.iconset/icon_512x512.png --out icon.iconset/icon_128x128.png + sips -z 64 64 icon.iconset/icon_512x512.png --out icon.iconset/icon_64x64.png + sips -z 32 32 icon.iconset/icon_512x512.png --out icon.iconset/icon_32x32.png + sips -z 16 16 icon.iconset/icon_512x512.png --out icon.iconset/icon_16x16.png + + # Create @2x versions (retina) + cp icon.iconset/icon_512x512.png icon.iconset/icon_256x256@2x.png + cp icon.iconset/icon_256x256.png icon.iconset/icon_128x128@2x.png + cp icon.iconset/icon_128x128.png icon.iconset/icon_64x64@2x.png + cp icon.iconset/icon_64x64.png icon.iconset/icon_32x32@2x.png + cp icon.iconset/icon_32x32.png icon.iconset/icon_16x16@2x.png + + # Convert to .icns + iconutil -c icns icon.iconset -o "$ICNS_FILE" + echo "✓ Icon created: $ICNS_FILE" + fi + + # Clean up + rm -rf icon.iconset +else + echo "WARNING: icon.ico not found, app will have no icon" +fi + +# Create Info.plist +echo "Creating Info.plist..." +cat > "$APP_BUNDLE/Contents/Info.plist" << EOF + + + + + CFBundleExecutable + $APP_NAME + CFBundleIconFile + icon.icns + CFBundleIdentifier + com.reilua.$APP_NAME + CFBundleName + $APP_NAME + CFBundleDisplayName + $APP_NAME + CFBundlePackageType + APPL + CFBundleShortVersionString + 1.0.0 + CFBundleVersion + 1 + LSMinimumSystemVersion + 10.12 + NSHighResolutionCapable + + NSSupportsAutomaticGraphicsSwitching + + + +EOF + +echo "✓ Info.plist created" +echo "" + +# Get app size +APP_SIZE=$(du -sh "$APP_BUNDLE" | cut -f1) + +echo "========================================" +echo "App Bundle Created!" +echo "========================================" +echo "" +echo "App: $APP_BUNDLE" +echo "Size: $APP_SIZE" +echo "Location: $(pwd)/$APP_BUNDLE" +echo "" +echo "To test:" +echo " open $APP_BUNDLE" +echo "" +echo "To distribute:" +echo " 1. Zip the .app bundle:" +echo " zip -r ${APP_NAME}.zip $APP_BUNDLE" +echo "" +echo " 2. Or create a DMG (requires hdiutil):" +echo " hdiutil create -volname '$APP_NAME' -srcfolder '$APP_BUNDLE' -ov -format UDZO ${APP_NAME}.dmg" +echo "" +echo "The app bundle includes:" +echo " - Executable: $APP_BUNDLE/Contents/MacOS/$APP_NAME" +if [ -f "$ICNS_FILE" ]; then +echo " - Icon: $APP_BUNDLE/Contents/Resources/icon.icns" +else +echo " - Icon: (not available, provide icon.ico or icon.png)" +fi +echo " - Info.plist with app metadata" +echo "" -- cgit v1.2.3