From 63f3c1781cec32bd4603cd92a9b788e3000a9594 Mon Sep 17 00:00:00 2001 From: jussi Date: Wed, 12 Mar 2025 23:26:01 +0200 Subject: Basic sdl3 support. --- src/gl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gl.c') diff --git a/src/gl.c b/src/gl.c index 4082e27..38fa7fe 100644 --- a/src/gl.c +++ b/src/gl.c @@ -32,7 +32,7 @@ Copy a block of pixels from one framebuffer object to another. Use nil RenderTexture for window framebuffer */ int lglBlitFramebuffer( lua_State* L ) { -#if defined( PLATFORM_DESKTOP ) || defined( PLATFORM_DESKTOP_SDL ) +#if defined( PLATFORM_DESKTOP ) || defined( PLATFORM_DESKTOP_SDL2 ) || defined( PLATFORM_DESKTOP_SDL3 ) if ( !( lua_isuserdata( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isuserdata( L, 2 ) || lua_isnil( L, 2 ) ) ) { TraceLog( state->logLevelInvalid, "%s", "Argument needs to be RenderTexture or nil" ); lua_pushnil( L ); -- cgit v1.2.3