From 8008ebf1b041e837eecf54c3904156309508a2a8 Mon Sep 17 00:00:00 2001 From: jussi Date: Thu, 1 Jun 2023 20:35:06 +0300 Subject: New rlgl functions and texture can be given as table. --- src/gl.c | 21 +++++++-------------- 1 file changed, 7 insertions(+), 14 deletions(-) (limited to 'src/gl.c') diff --git a/src/gl.c b/src/gl.c index 6bd8a03..57f5376 100644 --- a/src/gl.c +++ b/src/gl.c @@ -18,38 +18,31 @@ Use -1 RenderTexture for window framebuffer. - Success return true */ int lglBlitFramebuffer( lua_State *L ) { - if ( !lua_isnumber( L, 1) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) + if ( !isValidRenderTexture( L, 1) || !isValidRenderTexture( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )" ); lua_pushboolean( L, false ); return 1; } - int srcTexId = lua_tointeger( L, 1 ); - int dstTexId = lua_tointeger( L, 2 ); + RenderTexture2D srcTex = uluaGetRenderTexture( L, 1 ); + RenderTexture2D dstTex = uluaGetRenderTexture( L, 2 ); Rectangle srcRect = uluaGetRectangleIndex( L, 3 ); Rectangle dstRect = uluaGetRectangleIndex( L, 4 ); int mask = lua_tointeger( L, 5 ); int filter = lua_tointeger( L, 6 ); - // if ( ( !validRenderTexture( srcTexId ) && srcTexId != -1 ) && ( !validRenderTexture( dstTexId ) && dstTexId != -1 ) ) { - if ( ( !validTexture( srcTexId, TEXTURE_TYPE_RENDER_TEXTURE ) && srcTexId != -1 ) - && ( !validTexture( dstTexId, TEXTURE_TYPE_RENDER_TEXTURE ) && dstTexId != -1 ) ) { - lua_pushboolean( L, false ); - return 1; - } - - if ( srcTexId == -1 ) { + if ( lua_tointeger( L, 1 ) == -1 ) { glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 ); } else { - glBindFramebuffer( GL_READ_FRAMEBUFFER, state->textures[ srcTexId ]->renderTexture.id ); + glBindFramebuffer( GL_READ_FRAMEBUFFER, srcTex.id ); } - if ( dstTexId == -1 ) { + if ( lua_tointeger( L, 2 ) == -1 ) { glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 ); } else { - glBindFramebuffer( GL_DRAW_FRAMEBUFFER, state->textures[ dstTexId ]->renderTexture.id ); + glBindFramebuffer( GL_DRAW_FRAMEBUFFER, dstTex.id ); } glBlitFramebuffer( -- cgit v1.2.3