From 836c9d1d0005c32714c89b3adecbb232472b494a Mon Sep 17 00:00:00 2001 From: jussi Date: Sun, 18 Feb 2024 19:46:50 +0200 Subject: Pointer variable declaration style change. --- src/gl.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/gl.c') diff --git a/src/gl.c b/src/gl.c index 5bb99ce..dfc2a47 100644 --- a/src/gl.c +++ b/src/gl.c @@ -14,7 +14,7 @@ Copy a block of pixels from one framebuffer object to another. Use -1 RenderTexture for window framebuffer */ -int lglBlitFramebuffer( lua_State *L ) { +int lglBlitFramebuffer( lua_State* L ) { #if defined( PLATFORM_DESKTOP ) || defined( PLATFORM_DESKTOP_SDL ) if ( !( lua_isuserdata( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isuserdata( L, 2 ) || lua_isnil( L, 2 ) ) ) { TraceLog( state->logLevelInvalid, "%s", "Argument needs to be RenderTexture or nil" ); @@ -30,7 +30,7 @@ int lglBlitFramebuffer( lua_State *L ) { glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 ); } else { - RenderTexture *srcTex = uluaGetRenderTexture( L, 1 ); + RenderTexture* srcTex = uluaGetRenderTexture( L, 1 ); glBindFramebuffer( GL_READ_FRAMEBUFFER, srcTex->id ); } @@ -38,7 +38,7 @@ int lglBlitFramebuffer( lua_State *L ) { glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 ); } else { - RenderTexture *dstTex = uluaGetRenderTexture( L, 2 ); + RenderTexture* dstTex = uluaGetRenderTexture( L, 2 ); glBindFramebuffer( GL_DRAW_FRAMEBUFFER, dstTex->id ); } -- cgit v1.2.3