From fd49d806cf1f54fb86c3ed7b9db499f473a3ef1d Mon Sep 17 00:00:00 2001 From: jussi Date: Sat, 28 Oct 2023 16:42:49 +0300 Subject: New object types for Wave, Sound, Music and Light. --- src/gl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gl.c') diff --git a/src/gl.c b/src/gl.c index 513caf9..0c80867 100644 --- a/src/gl.c +++ b/src/gl.c @@ -15,7 +15,7 @@ Copy a block of pixels from one framebuffer object to another. Use -1 RenderTexture for window framebuffer. */ int lglBlitFramebuffer( lua_State *L ) { - // TOCO Currently doesn't support setting window render target because of luaL_checkudata. + // TODO Currently doesn't support setting window render target because of luaL_checkudata. RenderTexture *srcTex = luaL_checkudata( L, 1, "RenderTexture" ); RenderTexture *dstTex = luaL_checkudata( L, 2, "RenderTexture" ); Rectangle srcRect = uluaGetRectangleIndex( L, 3 ); -- cgit v1.2.3