From 836c9d1d0005c32714c89b3adecbb232472b494a Mon Sep 17 00:00:00 2001 From: jussi Date: Sun, 18 Feb 2024 19:46:50 +0200 Subject: Pointer variable declaration style change. --- src/lua_core.c | 298 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 149 insertions(+), 149 deletions(-) (limited to 'src/lua_core.c') diff --git a/src/lua_core.c b/src/lua_core.c index b9939cb..1fb4969 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -25,16 +25,16 @@ /* Define types. */ /* Buffer. */ -static int gcBuffer( lua_State *L ) { +static int gcBuffer( lua_State* L ) { if ( state->gcUnload ) { - Buffer *buffer = luaL_checkudata( L, 1, "Buffer" ); + Buffer* buffer = luaL_checkudata( L, 1, "Buffer" ); unloadBuffer( buffer ); } return 0; } static void defineBuffer() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "Buffer" ); lua_pushvalue( L, -1 ); @@ -44,16 +44,16 @@ static void defineBuffer() { } /* Image */ -static int gcImage( lua_State *L ) { +static int gcImage( lua_State* L ) { if ( state->gcUnload ) { - Image *image = luaL_checkudata( L, 1, "Image" ); + Image* image = luaL_checkudata( L, 1, "Image" ); UnloadImage( *image ); } return 0; } static void defineImage() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "Image" ); lua_pushvalue( L, -1 ); @@ -63,16 +63,16 @@ static void defineImage() { } /* Texture */ -static int gcTexture( lua_State *L ) { +static int gcTexture( lua_State* L ) { if ( state->gcUnload ) { - Texture *texture = luaL_checkudata( L, 1, "Texture" ); + Texture* texture = luaL_checkudata( L, 1, "Texture" ); UnloadTexture( *texture ); } return 0; } static void defineTexture() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "Texture" ); lua_pushvalue( L, -1 ); @@ -82,16 +82,16 @@ static void defineTexture() { } /* RenderRexture. */ -static int gcRenderTexture( lua_State *L ) { +static int gcRenderTexture( lua_State* L ) { if ( state->gcUnload ) { - RenderTexture *renderTexture = luaL_checkudata( L, 1, "RenderTexture" ); + RenderTexture* renderTexture = luaL_checkudata( L, 1, "RenderTexture" ); UnloadRenderTexture( *renderTexture ); } return 0; } static void defineRenderTexture() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "RenderTexture" ); lua_pushvalue( L, -1 ); @@ -102,7 +102,7 @@ static void defineRenderTexture() { /* Camera2D. */ static void defineCamera2D() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "Camera2D" ); lua_pushvalue( L, -1 ); @@ -111,7 +111,7 @@ static void defineCamera2D() { /* Camera3D. */ static void defineCamera3D() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "Camera3D" ); lua_pushvalue( L, -1 ); @@ -119,16 +119,16 @@ static void defineCamera3D() { } /* Shader. */ -static int gcShader( lua_State *L ) { +static int gcShader( lua_State* L ) { if ( state->gcUnload ) { - Shader *shader = luaL_checkudata( L, 1, "Shader" ); + Shader* shader = luaL_checkudata( L, 1, "Shader" ); UnloadShader( *shader ); } return 0; } static void defineShader() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "Shader" ); lua_pushvalue( L, -1 ); @@ -138,16 +138,16 @@ static void defineShader() { } /* Font. */ -static int gcFont( lua_State *L ) { +static int gcFont( lua_State* L ) { if ( state->gcUnload ) { - Font *font = luaL_checkudata( L, 1, "Font" ); + Font* font = luaL_checkudata( L, 1, "Font" ); UnloadFont( *font ); } return 0; } static void defineFont() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "Font" ); lua_pushvalue( L, -1 ); @@ -157,16 +157,16 @@ static void defineFont() { } /* GlyphInfo. */ -static int gcGlyphInfo( lua_State *L ) { +static int gcGlyphInfo( lua_State* L ) { if ( state->gcUnload ) { - GlyphInfo *glyph = luaL_checkudata( L, 1, "GlyphInfo" ); + GlyphInfo* glyph = luaL_checkudata( L, 1, "GlyphInfo" ); unloadGlyphInfo( glyph ); } return 0; } static void defineGlyphInfo() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "GlyphInfo" ); lua_pushvalue( L, -1 ); @@ -176,16 +176,16 @@ static void defineGlyphInfo() { } /* Wave. */ -static int gcWave( lua_State *L ) { +static int gcWave( lua_State* L ) { if ( state->gcUnload ) { - Wave *wave = luaL_checkudata( L, 1, "Wave" ); + Wave* wave = luaL_checkudata( L, 1, "Wave" ); UnloadWave( *wave ); } return 0; } static void defineWave() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "Wave" ); lua_pushvalue( L, -1 ); @@ -195,16 +195,16 @@ static void defineWave() { } /* Sound. */ -static int gcSound( lua_State *L ) { +static int gcSound( lua_State* L ) { if ( state->gcUnload ) { - Sound *sound = luaL_checkudata( L, 1, "Sound" ); + Sound* sound = luaL_checkudata( L, 1, "Sound" ); UnloadSound( *sound ); } return 0; } static void defineSound() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "Sound" ); lua_pushvalue( L, -1 ); @@ -214,16 +214,16 @@ static void defineSound() { } /* Music. */ -static int gcMusic( lua_State *L ) { +static int gcMusic( lua_State* L ) { if ( state->gcUnload ) { - Music *music = luaL_checkudata( L, 1, "Music" ); + Music* music = luaL_checkudata( L, 1, "Music" ); UnloadMusicStream( *music ); } return 0; } static void defineMusic() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "Music" ); lua_pushvalue( L, -1 ); @@ -234,7 +234,7 @@ static void defineMusic() { /* Light. */ static void defineLight() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "Light" ); lua_pushvalue( L, -1 ); @@ -242,9 +242,9 @@ static void defineLight() { } /* Material. */ -static int gcMaterial( lua_State *L ) { +static int gcMaterial( lua_State* L ) { if ( state->gcUnload ) { - Material *material = luaL_checkudata( L, 1, "Material" ); + Material* material = luaL_checkudata( L, 1, "Material" ); /* Custom UnloadMaterial since we don't want to free Shaders or Textures. */ unloadMaterial( material ); } @@ -252,7 +252,7 @@ static int gcMaterial( lua_State *L ) { } static void defineMaterial() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "Material" ); lua_pushvalue( L, -1 ); @@ -262,16 +262,16 @@ static void defineMaterial() { } /* Mesh. */ -static int gcMesh( lua_State *L ) { +static int gcMesh( lua_State* L ) { if ( state->gcUnload ) { - Mesh *mesh = luaL_checkudata( L, 1, "Mesh" ); + Mesh* mesh = luaL_checkudata( L, 1, "Mesh" ); UnloadMesh( *mesh ); } return 0; } static void defineMesh() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "Mesh" ); lua_pushvalue( L, -1 ); @@ -281,16 +281,16 @@ static void defineMesh() { } /* Model. */ -static int gcModel( lua_State *L ) { +static int gcModel( lua_State* L ) { if ( state->gcUnload ) { - Model *model = luaL_checkudata( L, 1, "Model" ); + Model* model = luaL_checkudata( L, 1, "Model" ); UnloadModel( *model ); } return 0; } static void defineModel() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "Model" ); lua_pushvalue( L, -1 ); @@ -300,16 +300,16 @@ static void defineModel() { } /* ModelAnimation. */ -static int gcModelAnimation( lua_State *L ) { +static int gcModelAnimation( lua_State* L ) { if ( state->gcUnload ) { - ModelAnimation *modelAnimation = luaL_checkudata( L, 1, "ModelAnimation" ); + ModelAnimation* modelAnimation = luaL_checkudata( L, 1, "ModelAnimation" ); UnloadModelAnimation( *modelAnimation ); } return 0; } static void defineModelAnimation() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "ModelAnimation" ); lua_pushvalue( L, -1 ); @@ -319,16 +319,16 @@ static void defineModelAnimation() { } /* rlRenderBatch. */ -static int gcRLRenderBatch( lua_State *L ) { +static int gcRLRenderBatch( lua_State* L ) { if ( state->gcUnload ) { - rlRenderBatch *renderBatch = luaL_checkudata( L, 1, "rlRenderBatch" ); + rlRenderBatch* renderBatch = luaL_checkudata( L, 1, "rlRenderBatch" ); rlUnloadRenderBatch( *renderBatch ); } return 0; } static void defineRLRenderBatch() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_newmetatable( L, "rlRenderBatch" ); lua_pushvalue( L, -1 ); @@ -339,38 +339,38 @@ static void defineRLRenderBatch() { /* Assing globals. */ -void assignGlobalInt( int value, const char *name ) { - lua_State *L = state->luaState; +void assignGlobalInt( int value, const char* name ) { + lua_State* L = state->luaState; lua_pushinteger( L, value ); lua_setfield( L, -2, name ); } -void assignGlobalFloat( float value, const char *name ) { - lua_State *L = state->luaState; +void assignGlobalFloat( float value, const char* name ) { + lua_State* L = state->luaState; lua_pushnumber( L, value ); lua_setfield( L, -2, name ); } -void assignGlobalDouble( double value, const char *name ) { - lua_State *L = state->luaState; +void assignGlobalDouble( double value, const char* name ) { + lua_State* L = state->luaState; lua_pushnumber( L, value ); lua_setfield( L, -2, name ); } -void assignGlobalColor( Color color, const char *name ) { - lua_State *L = state->luaState; +void assignGlobalColor( Color color, const char* name ) { + lua_State* L = state->luaState; uluaPushColor( L, color ); lua_setfield( L, -2, name ); } -void assingGlobalFunction( const char *name, int ( *functionPtr )( lua_State* ) ) { - lua_State *L = state->luaState; +void assingGlobalFunction( const char* name, int ( *functionPtr )( lua_State* ) ) { + lua_State* L = state->luaState; lua_pushcfunction( L, functionPtr ); lua_setfield( L, -2, name ); } static void defineGlobals() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; lua_newtable( L ); lua_setglobal( L, "RL" ); @@ -960,7 +960,7 @@ static void defineGlobals() { } // Custom logging funtion. -static void logCustom( int logLevel, const char *text, va_list args ) { +static void logCustom( int logLevel, const char* text, va_list args ) { char string[ STRING_LEN ] = {'\0'}; char msg[ STRING_LEN ] = {'\0'}; @@ -979,7 +979,7 @@ static void logCustom( int logLevel, const char *text, va_list args ) { printf( "%s\n", msg ); /* Call Lua log function if exists. */ - lua_State *L = state->luaState; + lua_State* L = state->luaState; /* Prevent calling lua log function when lua is already shutdown. */ if ( L != NULL ) { @@ -1004,9 +1004,9 @@ static void logCustom( int logLevel, const char *text, va_list args ) { } } -bool luaInit( int argn, const char **argc ) { +bool luaInit( int argn, const char** argc ) { state->luaState = luaL_newstate(); - lua_State *L = state->luaState; + lua_State* L = state->luaState; luaL_openlibs( L ); @@ -1057,7 +1057,7 @@ bool luaInit( int argn, const char **argc ) { return true; } -int luaTraceback( lua_State *L ) { +int luaTraceback( lua_State* L ) { lua_getglobal( L, "debug" ); if ( !lua_istable( L, -1 ) ) { @@ -1078,7 +1078,7 @@ int luaTraceback( lua_State *L ) { } bool luaCallMain() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; char path[ STRING_LEN ] = { '\0' }; @@ -1132,7 +1132,7 @@ void luaCallUpdate() { #if defined PLATFORM_DESKTOP_SDL && defined LUA_EVENTS platformSendEvents(); #endif - lua_State *L = state->luaState; + lua_State* L = state->luaState; lua_pushcfunction( L, luaTraceback ); int tracebackidx = lua_gettop(L); @@ -1154,7 +1154,7 @@ void luaCallUpdate() { } void luaCallDraw() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; lua_pushcfunction( L, luaTraceback ); int tracebackidx = lua_gettop(L); @@ -1175,7 +1175,7 @@ void luaCallDraw() { } void luaCallExit() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; lua_pushcfunction( L, luaTraceback ); int tracebackidx = lua_gettop(L); @@ -1193,7 +1193,7 @@ void luaCallExit() { } void luaRegister() { - lua_State *L = state->luaState; + lua_State* L = state->luaState; lua_getglobal( L, "RL" ); /* Core. */ @@ -2226,13 +2226,13 @@ void luaRegister() { /* Lua util functions. */ -bool uluaGetBoolean( lua_State *L, int index ) { +bool uluaGetBoolean( lua_State* L, int index ) { luaL_checktype( L, index, LUA_TBOOLEAN ); return lua_toboolean( L, index ); } -Color uluaGetColor( lua_State *L, int index ) { +Color uluaGetColor( lua_State* L, int index ) { luaL_checktype( L, index, LUA_TTABLE ); Color color = { 0, 0, 0, 255 }; @@ -2280,7 +2280,7 @@ Color uluaGetColor( lua_State *L, int index ) { return color; } -Vector2 uluaGetVector2( lua_State *L, int index ) { +Vector2 uluaGetVector2( lua_State* L, int index ) { luaL_checktype( L, index, LUA_TTABLE ); Vector2 vector = { 0.0f, 0.0f }; @@ -2316,7 +2316,7 @@ Vector2 uluaGetVector2( lua_State *L, int index ) { return vector; } -Vector3 uluaGetVector3( lua_State *L, int index ) { +Vector3 uluaGetVector3( lua_State* L, int index ) { luaL_checktype( L, index, LUA_TTABLE ); Vector3 vector = { 0.0f, 0.0f, 0.0f }; @@ -2358,7 +2358,7 @@ Vector3 uluaGetVector3( lua_State *L, int index ) { return vector; } -Vector4 uluaGetVector4( lua_State *L, int index ) { +Vector4 uluaGetVector4( lua_State* L, int index ) { luaL_checktype( L, index, LUA_TTABLE ); Vector4 vector = { 0.0f, 0.0f, 0.0f, 0.0f }; @@ -2406,7 +2406,7 @@ Vector4 uluaGetVector4( lua_State *L, int index ) { return vector; } -Rectangle uluaGetRectangle( lua_State *L, int index ) { +Rectangle uluaGetRectangle( lua_State* L, int index ) { luaL_checktype( L, index, LUA_TTABLE ); Rectangle rect = { 0.0f, 0.0f, 0.0f, 0.0f }; @@ -2454,7 +2454,7 @@ Rectangle uluaGetRectangle( lua_State *L, int index ) { return rect; } -Quaternion uluaGetQuaternion( lua_State *L, int index ) { +Quaternion uluaGetQuaternion( lua_State* L, int index ) { luaL_checktype( L, index, LUA_TTABLE ); Quaternion quaternion = { 0.0f, 0.0f, 0.0f, 0.0f }; @@ -2502,7 +2502,7 @@ Quaternion uluaGetQuaternion( lua_State *L, int index ) { return quaternion; } -Matrix uluaGetMatrix( lua_State *L, int index ) { +Matrix uluaGetMatrix( lua_State* L, int index ) { luaL_checktype( L, index, LUA_TTABLE ); Matrix matrix = { 0.0f }; float m[4][4]; @@ -2547,7 +2547,7 @@ Matrix uluaGetMatrix( lua_State *L, int index ) { return matrix; } -BoundingBox uluaGetBoundingBox( lua_State *L, int index ) { +BoundingBox uluaGetBoundingBox( lua_State* L, int index ) { luaL_checktype( L, index, LUA_TTABLE ); BoundingBox box = { .min = { 0.0, 0.0, 0.0 }, .max = { 0.0, 0.0, 0.0 } }; @@ -2583,7 +2583,7 @@ BoundingBox uluaGetBoundingBox( lua_State *L, int index ) { return box; } -Ray uluaGetRay( lua_State *L, int index ) { +Ray uluaGetRay( lua_State* L, int index ) { luaL_checktype( L, index, LUA_TTABLE ); Ray ray = { .position = { 0.0, 0.0, 0.0 }, .direction = { 0.0, 0.0, 0.0 } }; @@ -2619,7 +2619,7 @@ Ray uluaGetRay( lua_State *L, int index ) { return ray; } -NPatchInfo uluaGetNPatchInfo( lua_State *L, int index ) { +NPatchInfo uluaGetNPatchInfo( lua_State* L, int index ) { luaL_checktype( L, index, LUA_TTABLE ); NPatchInfo npatch = { .source = { 0.0, 0.0, 0.0, 0.0 }, .left = 0, .top = 0, .right = 0, .bottom = 0, .layout = NPATCH_NINE_PATCH }; @@ -2678,7 +2678,7 @@ NPatchInfo uluaGetNPatchInfo( lua_State *L, int index ) { return npatch; } -BoneInfo uluaGetBoneInfo( lua_State *L, int index ) { +BoneInfo uluaGetBoneInfo( lua_State* L, int index ) { luaL_checktype( L, index, LUA_TTABLE ); BoneInfo bone = { 0 }; @@ -2715,7 +2715,7 @@ BoneInfo uluaGetBoneInfo( lua_State *L, int index ) { return bone; } -Transform uluaGetTransform( lua_State *L, int index ) { +Transform uluaGetTransform( lua_State* L, int index ) { luaL_checktype( L, index, LUA_TTABLE ); Transform transform = { 0 }; @@ -2758,126 +2758,126 @@ Transform uluaGetTransform( lua_State *L, int index ) { return transform; } -Buffer* uluaGetBuffer( lua_State *L, int index ) { +Buffer* uluaGetBuffer( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (Buffer*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "Buffer" ); } -Image* uluaGetImage( lua_State *L, int index ) { +Image* uluaGetImage( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (Image*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "Image" ); } -Texture* uluaGetTexture( lua_State *L, int index ) { +Texture* uluaGetTexture( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (Texture*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "Texture" ); } -RenderTexture* uluaGetRenderTexture( lua_State *L, int index ) { +RenderTexture* uluaGetRenderTexture( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (RenderTexture*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "RenderTexture" ); } -Shader* uluaGetShader( lua_State *L, int index ) { +Shader* uluaGetShader( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (Shader*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "Shader" ); } -Mesh* uluaGetMesh( lua_State *L, int index ) { +Mesh* uluaGetMesh( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (Mesh*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "Mesh" ); } -Camera2D* uluaGetCamera2D( lua_State *L, int index ) { +Camera2D* uluaGetCamera2D( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (Camera2D*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "Camera2D" ); } -Camera3D* uluaGetCamera3D( lua_State *L, int index ) { +Camera3D* uluaGetCamera3D( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (Camera3D*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "Camera3D" ); } -Font* uluaGetFont( lua_State *L, int index ) { +Font* uluaGetFont( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (Font*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "Font" ); } -GlyphInfo* uluaGetGlyphInfo( lua_State *L, int index ) { +GlyphInfo* uluaGetGlyphInfo( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (GlyphInfo*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "GlyphInfo" ); } -Wave* uluaGetWave( lua_State *L, int index ) { +Wave* uluaGetWave( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (Wave*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "Wave" ); } -Sound* uluaGetSound( lua_State *L, int index ) { +Sound* uluaGetSound( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (Sound*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "Sound" ); } -Music* uluaGetMusic( lua_State *L, int index ) { +Music* uluaGetMusic( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (Music*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "Music" ); } -Light* uluaGetLight( lua_State *L, int index ) { +Light* uluaGetLight( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (Light*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "Light" ); } -Material* uluaGetMaterial( lua_State *L, int index ) { +Material* uluaGetMaterial( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (Material*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "Material" ); } -Model* uluaGetModel( lua_State *L, int index ) { +Model* uluaGetModel( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (Model*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "Model" ); } -ModelAnimation* uluaGetModelAnimation( lua_State *L, int index ) { +ModelAnimation* uluaGetModelAnimation( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (ModelAnimation*)lua_touserdata( L, index ); } return luaL_checkudata( L, index, "ModelAnimation" ); } -rlRenderBatch* uluaGetRLRenderBatch( lua_State *L, int index ) { +rlRenderBatch* uluaGetRLRenderBatch( lua_State* L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (rlRenderBatch*)lua_touserdata( L, index ); } @@ -2886,7 +2886,7 @@ rlRenderBatch* uluaGetRLRenderBatch( lua_State *L, int index ) { /* Push types. */ -void uluaPushColor( lua_State *L, Color color ) { +void uluaPushColor( lua_State* L, Color color ) { lua_createtable( L, 3, 0 ); lua_pushnumber( L, color.r ); lua_rawseti( L, -2, 1 ); @@ -2898,7 +2898,7 @@ void uluaPushColor( lua_State *L, Color color ) { lua_rawseti( L, -2, 4 ); } -void uluaPushVector2( lua_State *L, Vector2 vector ) { +void uluaPushVector2( lua_State* L, Vector2 vector ) { lua_createtable( L, 2, 0 ); lua_pushnumber( L, vector.x ); lua_rawseti( L, -2, 1 ); @@ -2906,7 +2906,7 @@ void uluaPushVector2( lua_State *L, Vector2 vector ) { lua_rawseti( L, -2, 2 ); } -void uluaPushVector3( lua_State *L, Vector3 vector ) { +void uluaPushVector3( lua_State* L, Vector3 vector ) { lua_createtable( L, 3, 0 ); lua_pushnumber( L, vector.x ); lua_rawseti( L, -2, 1 ); @@ -2916,7 +2916,7 @@ void uluaPushVector3( lua_State *L, Vector3 vector ) { lua_rawseti( L, -2, 3 ); } -void uluaPushVector4( lua_State *L, Vector4 vector ) { +void uluaPushVector4( lua_State* L, Vector4 vector ) { lua_createtable( L, 4, 0 ); lua_pushnumber( L, vector.x ); lua_rawseti( L, -2, 1 ); @@ -2928,7 +2928,7 @@ void uluaPushVector4( lua_State *L, Vector4 vector ) { lua_rawseti( L, -2, 4 ); } -void uluaPushRectangle( lua_State *L, Rectangle rect ) { +void uluaPushRectangle( lua_State* L, Rectangle rect ) { lua_createtable( L, 4, 0 ); lua_pushnumber( L, rect.x ); lua_rawseti( L, -2, 1 ); @@ -2940,7 +2940,7 @@ void uluaPushRectangle( lua_State *L, Rectangle rect ) { lua_rawseti( L, -2, 4 ); } -void uluaPushQuaternion( lua_State *L, Quaternion quaternion ) { +void uluaPushQuaternion( lua_State* L, Quaternion quaternion ) { lua_createtable( L, 4, 0 ); lua_pushnumber( L, quaternion.x ); lua_rawseti( L, -2, 1 ); @@ -2952,7 +2952,7 @@ void uluaPushQuaternion( lua_State *L, Quaternion quaternion ) { lua_rawseti( L, -2, 4 ); } -void uluaPushMatrix( lua_State *L, Matrix matrix ) { +void uluaPushMatrix( lua_State* L, Matrix matrix ) { lua_createtable( L, 4, 0 ); lua_createtable( L, 4, 0 ); @@ -3000,7 +3000,7 @@ void uluaPushMatrix( lua_State *L, Matrix matrix ) { lua_rawseti( L, -2, 4 ); } -void uluaPushRay( lua_State *L, Ray ray ) { +void uluaPushRay( lua_State* L, Ray ray ) { lua_createtable( L, 2, 0 ); lua_createtable( L, 3, 0 ); @@ -3022,7 +3022,7 @@ void uluaPushRay( lua_State *L, Ray ray ) { lua_rawseti( L, -2, 2 ); } -void uluaPushRayCollision( lua_State *L, RayCollision rayCol ) { +void uluaPushRayCollision( lua_State* L, RayCollision rayCol ) { lua_createtable( L, 4, 0 ); lua_pushboolean( L, rayCol.hit ); lua_setfield( L, -2, "hit" ); @@ -3034,7 +3034,7 @@ void uluaPushRayCollision( lua_State *L, RayCollision rayCol ) { lua_setfield( L, -2, "normal" ); } -void uluaPushBoundingBox( lua_State *L, BoundingBox box ) { +void uluaPushBoundingBox( lua_State* L, BoundingBox box ) { lua_createtable( L, 2, 0 ); lua_createtable( L, 3, 0 ); @@ -3056,7 +3056,7 @@ void uluaPushBoundingBox( lua_State *L, BoundingBox box ) { lua_rawseti( L, -2, 2 ); } -void uluaPushBoneInfo( lua_State *L, BoneInfo boneInfo ) { +void uluaPushBoneInfo( lua_State* L, BoneInfo boneInfo ) { lua_createtable( L, 2, 0 ); lua_pushstring( L, boneInfo.name ); lua_setfield( L, -2, "name" ); @@ -3064,7 +3064,7 @@ void uluaPushBoneInfo( lua_State *L, BoneInfo boneInfo ) { lua_setfield( L, -2, "parent" ); } -void uluaPushTransform( lua_State *L, Transform transform ) { +void uluaPushTransform( lua_State* L, Transform transform ) { lua_createtable( L, 3, 0 ); uluaPushVector3( L, transform.translation ); lua_setfield( L, -2, "name" ); @@ -3074,118 +3074,118 @@ void uluaPushTransform( lua_State *L, Transform transform ) { lua_setfield( L, -2, "scale" ); } -void uluaPushBuffer( lua_State *L, Buffer buffer ) { +void uluaPushBuffer( lua_State* L, Buffer buffer ) { if ( buffer.size == 0 ) { buffer.data = NULL; } - Buffer *bufferP = lua_newuserdata( L, sizeof( Buffer ) ); + Buffer* bufferP = lua_newuserdata( L, sizeof( Buffer ) ); *bufferP = buffer; luaL_setmetatable( L, "Buffer" ); } -void uluaPushImage( lua_State *L, Image image ) { - Image *imageP = lua_newuserdata( L, sizeof( Image ) ); +void uluaPushImage( lua_State* L, Image image ) { + Image* imageP = lua_newuserdata( L, sizeof( Image ) ); *imageP = image; luaL_setmetatable( L, "Image" ); } -void uluaPushTexture( lua_State *L, Texture texture ) { - Texture *textureP = lua_newuserdata( L, sizeof( Texture ) ); +void uluaPushTexture( lua_State* L, Texture texture ) { + Texture* textureP = lua_newuserdata( L, sizeof( Texture ) ); *textureP = texture; luaL_setmetatable( L, "Texture" ); } -void uluaPushRenderTexture( lua_State *L, RenderTexture renderTexture ) { - RenderTexture *renderTextureP = lua_newuserdata( L, sizeof( RenderTexture ) ); +void uluaPushRenderTexture( lua_State* L, RenderTexture renderTexture ) { + RenderTexture* renderTextureP = lua_newuserdata( L, sizeof( RenderTexture ) ); *renderTextureP = renderTexture; luaL_setmetatable( L, "RenderTexture" ); } -void uluaPushCamera2D( lua_State *L, Camera2D camera ) { - Camera2D *cameraP = lua_newuserdata( L, sizeof( Camera2D ) ); +void uluaPushCamera2D( lua_State* L, Camera2D camera ) { + Camera2D* cameraP = lua_newuserdata( L, sizeof( Camera2D ) ); *cameraP = camera; luaL_setmetatable( L, "Camera2D" ); } -void uluaPushCamera3D( lua_State *L, Camera3D camera ) { - Camera3D *cameraP = lua_newuserdata( L, sizeof( Camera3D ) ); +void uluaPushCamera3D( lua_State* L, Camera3D camera ) { + Camera3D* cameraP = lua_newuserdata( L, sizeof( Camera3D ) ); *cameraP = camera; luaL_setmetatable( L, "Camera3D" ); } -void uluaPushShader( lua_State *L, Shader shader ) { - Shader *shaderP = lua_newuserdata( L, sizeof( Shader ) ); +void uluaPushShader( lua_State* L, Shader shader ) { + Shader* shaderP = lua_newuserdata( L, sizeof( Shader ) ); *shaderP = shader; luaL_setmetatable( L, "Shader" ); } -void uluaPushFont( lua_State *L, Font font ) { - Font *fontP = lua_newuserdata( L, sizeof( Font ) ); +void uluaPushFont( lua_State* L, Font font ) { + Font* fontP = lua_newuserdata( L, sizeof( Font ) ); *fontP = font; luaL_setmetatable( L, "Font" ); } -void uluaPushGlyphInfo( lua_State *L, GlyphInfo glyph ) { - GlyphInfo *glyphP = lua_newuserdata( L, sizeof( GlyphInfo ) ); +void uluaPushGlyphInfo( lua_State* L, GlyphInfo glyph ) { + GlyphInfo* glyphP = lua_newuserdata( L, sizeof( GlyphInfo ) ); *glyphP = glyph; luaL_setmetatable( L, "GlyphInfo" ); } -void uluaPushWave( lua_State *L, Wave wave ) { - Wave *waveP = lua_newuserdata( L, sizeof( Wave ) ); +void uluaPushWave( lua_State* L, Wave wave ) { + Wave* waveP = lua_newuserdata( L, sizeof( Wave ) ); *waveP = wave; luaL_setmetatable( L, "Wave" ); } -void uluaPushSound( lua_State *L, Sound sound ) { - Sound *soundP = lua_newuserdata( L, sizeof( Sound ) ); +void uluaPushSound( lua_State* L, Sound sound ) { + Sound* soundP = lua_newuserdata( L, sizeof( Sound ) ); *soundP = sound; luaL_setmetatable( L, "Sound" ); } -void uluaPushMusic( lua_State *L, Music music ) { - Music *musicP = lua_newuserdata( L, sizeof( Music ) ); +void uluaPushMusic( lua_State* L, Music music ) { + Music* musicP = lua_newuserdata( L, sizeof( Music ) ); *musicP = music; luaL_setmetatable( L, "Music" ); } -void uluaPushLight( lua_State *L, Light light ) { - Light *lightP = lua_newuserdata( L, sizeof( Light ) ); +void uluaPushLight( lua_State* L, Light light ) { + Light* lightP = lua_newuserdata( L, sizeof( Light ) ); *lightP = light; luaL_setmetatable( L, "Light" ); } -void uluaPushMaterial( lua_State *L, Material material ) { - Material *materialP = lua_newuserdata( L, sizeof( Material ) ); +void uluaPushMaterial( lua_State* L, Material material ) { + Material* materialP = lua_newuserdata( L, sizeof( Material ) ); *materialP = material; luaL_setmetatable( L, "Material" ); } -void uluaPushMesh( lua_State *L, Mesh mesh ) { - Mesh *meshP = lua_newuserdata( L, sizeof( Mesh ) ); +void uluaPushMesh( lua_State* L, Mesh mesh ) { + Mesh* meshP = lua_newuserdata( L, sizeof( Mesh ) ); *meshP = mesh; luaL_setmetatable( L, "Mesh" ); } -void uluaPushModel( lua_State *L, Model model ) { - Model *modelP = lua_newuserdata( L, sizeof( Model ) ); +void uluaPushModel( lua_State* L, Model model ) { + Model* modelP = lua_newuserdata( L, sizeof( Model ) ); *modelP = model; luaL_setmetatable( L, "Model" ); } -void uluaPushModelAnimation( lua_State *L, ModelAnimation modelAnimation ) { - ModelAnimation *modelAnimationP = lua_newuserdata( L, sizeof( ModelAnimation ) ); +void uluaPushModelAnimation( lua_State* L, ModelAnimation modelAnimation ) { + ModelAnimation* modelAnimationP = lua_newuserdata( L, sizeof( ModelAnimation ) ); *modelAnimationP = modelAnimation; luaL_setmetatable( L, "ModelAnimation" ); } -void uluaPushRLRenderBatch( lua_State *L, rlRenderBatch renderBatch ) { - rlRenderBatch *renderBatchP = lua_newuserdata( L, sizeof( rlRenderBatch ) ); +void uluaPushRLRenderBatch( lua_State* L, rlRenderBatch renderBatch ) { + rlRenderBatch* renderBatchP = lua_newuserdata( L, sizeof( rlRenderBatch ) ); *renderBatchP = renderBatch; luaL_setmetatable( L, "rlRenderBatch" ); } -int uluaGetTableLen( lua_State *L, int index ) { +int uluaGetTableLen( lua_State* L, int index ) { luaL_checktype( L, index, LUA_TTABLE ); int t = index, i = 0; lua_pushnil( L ); -- cgit v1.2.3