From 9598d72b8b9ea038ba80eaa46e04fe25000fe101 Mon Sep 17 00:00:00 2001 From: jussi Date: Sun, 5 Jun 2022 12:24:06 +0300 Subject: Rest of input functions and camera system functions. --- src/lua_core.c | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) (limited to 'src/lua_core.c') diff --git a/src/lua_core.c b/src/lua_core.c index 5289a07..17afffb 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -747,13 +747,19 @@ void luaRegister() { lua_register( L, "RL_GetCamera3DProjection", lcoreGetCamera3DProjection ); lua_register( L, "RL_UpdateCamera3D", lcoreUpdateCamera3D ); lua_register( L, "RL_SetCamera3DMode", lcoreSetCamera3DMode ); - /* Input. */ + lua_register( L, "RL_SetCameraPanControl", lcoreSetCameraPanControl ); + lua_register( L, "RL_SetCameraAltControl", lcoreSetCameraAltControl ); + lua_register( L, "RL_SetCameraSmoothZoomControl", lcoreSetCameraSmoothZoomControl ); + lua_register( L, "RL_SetCameraMoveControls", lcoreSetCameraMoveControls ); + /* Input-related Keyboard. */ lua_register( L, "RL_IsKeyPressed", lcoreIsKeyPressed ); lua_register( L, "RL_IsKeyDown", lcoreIsKeyDown ); lua_register( L, "RL_IsKeyReleased", lcoreIsKeyReleased ); + lua_register( L, "RL_IsKeyUp", lcoreIsKeyUp ); lua_register( L, "RL_GetKeyPressed", lcoreGetKeyPressed ); lua_register( L, "RL_GetCharPressed", lcoreGetCharPressed ); lua_register( L, "RL_SetExitKey", lcoreSetExitKey ); + /* Input-related Gamepad. */ lua_register( L, "RL_IsGamepadAvailable", lcoreIsGamepadAvailable ); lua_register( L, "RL_IsGamepadButtonPressed", lcoreIsGamepadButtonPressed ); lua_register( L, "RL_IsGamepadButtonDown", lcoreIsGamepadButtonDown ); @@ -761,16 +767,23 @@ void luaRegister() { lua_register( L, "RL_GetGamepadAxisCount", lcoreGetGamepadAxisCount ); lua_register( L, "RL_GetGamepadAxisMovement", lcoreGetGamepadAxisMovement ); lua_register( L, "RL_GetGamepadName", lcoreGetGamepadName ); + /* Input-related Mouse. */ lua_register( L, "RL_IsMouseButtonPressed", lcoreIsMouseButtonPressed ); lua_register( L, "RL_IsMouseButtonDown", lcoreIsMouseButtonDown ); lua_register( L, "RL_IsMouseButtonReleased", lcoreIsMouseButtonReleased ); + lua_register( L, "RL_IsMouseButtonUp", lcoreIsMouseButtonUp ); lua_register( L, "RL_GetMousePosition", lcoreGetMousePosition ); lua_register( L, "RL_GetMouseDelta", lcoreGetMouseDelta ); - lua_register( L, "RL_GetMouseWheelMove", lcoreGetMouseWheelMove ); lua_register( L, "RL_SetMousePosition", lcoreSetMousePosition ); + lua_register( L, "RL_SetMouseOffset", lcoreSetMouseOffset ); + lua_register( L, "RL_SetMouseScale", lcoreSetMouseScale ); + lua_register( L, "RL_GetMouseWheelMove", lcoreGetMouseWheelMove ); + lua_register( L, "RL_SetMouseCursor", lcoreSetMouseCursor ); + /* Input-related Touch */ lua_register( L, "RL_GetTouchPosition", lcoreGetTouchPosition ); lua_register( L, "RL_GetTouchPointId", lcoreGetTouchPointId ); lua_register( L, "RL_GetTouchPointCount", lcoreGetTouchPointCount ); + /* Input-related Gestures. */ lua_register( L, "RL_SetGesturesEnabled", lcoreSetGesturesEnabled ); lua_register( L, "RL_IsGestureDetected", lcoreIsGestureDetected ); lua_register( L, "RL_GetGestureDetected", lcoreGetGestureDetected ); -- cgit v1.2.3