From f185f2c31a611c985dbdb5e1b40a0c4c2a1dc3b1 Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Mon, 3 Nov 2025 18:04:54 +0530 Subject: Fix SEGV crash: Initialize window and font in stateInit() - Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly. --- src/lua_core.c | 21 --------------------- 1 file changed, 21 deletions(-) (limited to 'src/lua_core.c') diff --git a/src/lua_core.c b/src/lua_core.c index a6c2ef7..8d4bf52 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -1683,27 +1683,6 @@ bool luaCallMain() { /* Apply custom callback here. */ SetTraceLogCallback( logCustom ); - lua_getglobal( L, "RL" ); - lua_getfield( L, -1, "config" ); - - if ( lua_isfunction( L, -1 ) ) { - if ( lua_pcall( L, 0, 0, tracebackidx ) != 0 ) { - TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) ); - return false; - } - } - lua_pop( L, -1 ); - /* If InitWindow is not called in RL.config, call it here. */ - if ( !IsWindowReady() ) { - InitWindow( 800, 600, "ReiLua" ); - } - if ( IsWindowReady() ) { - stateContextInit(); - } - else { - return false; - } - lua_getglobal( L, "RL" ); lua_getfield( L, -1, "init" ); -- cgit v1.2.3