From 30ae308c9b26b18096f3f993f4b6ad50ea6bfd76 Mon Sep 17 00:00:00 2001 From: jussi Date: Tue, 22 Feb 2022 19:09:57 +0200 Subject: Documentation, heightmap example and custom begin and end draw. --- src/models.c | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'src/models.c') diff --git a/src/models.c b/src/models.c index 17683b8..f105991 100644 --- a/src/models.c +++ b/src/models.c @@ -939,7 +939,14 @@ int lmodelsGenMeshHeightmap( lua_State *L ) { } Vector3 size = uluaGetVector3( L ); lua_pop( L, 1 ); - Image *heightmap = state->images[ lua_tointeger( L, -1 ) ]; + size_t imageId = lua_tointeger( L, -1 ); + + if ( !validImage( imageId ) ) { + lua_pushboolean( L, false ); + return 1; + } + + Image *heightmap = state->images[ imageId ]; int i = 0; for ( i = 0; i < state->meshCount; i++ ) { @@ -1112,7 +1119,7 @@ int lmodelsDrawMesh( lua_State *L ) { return 1; } -/* TODO Needs shader to work. Test it when we have shaders. */ +/* TODO Not testet. */ /* > success = RL_DrawMeshInstanced( Mesh mesh, Material material, Matrix{} transforms, int instances ) -- cgit v1.2.3