From d287078c658d26d41a28f92b62b023048c5503ce Mon Sep 17 00:00:00 2001 From: jussi Date: Mon, 30 Oct 2023 00:04:11 +0200 Subject: Userdata objects can be referenced with lightuserdata. --- src/text.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/text.c') diff --git a/src/text.c b/src/text.c index 1f8606e..1a8f0fd 100644 --- a/src/text.c +++ b/src/text.c @@ -87,7 +87,7 @@ Load font from Image ( XNA style) - Success return Font */ int ltextLoadFontFromImage( lua_State *L ) { - Image *image = luaL_checkudata( L, 1, "Image" ); + Image *image = uluaGetImage( L, 1 ); Color key = uluaGetColorIndex( L, 2 ); int firstChar = luaL_checkinteger( L, 3 ); @@ -119,7 +119,7 @@ int ltextDrawFPS( lua_State *L ) { Draw text using font and additional parameters */ int ltextDrawText( lua_State *L ) { - Font *font = luaL_checkudata( L, 1, "Font" ); + Font *font = uluaGetFont( L, 1 ); Vector2 position = uluaGetVector2Index( L, 3 ); float fontSize = luaL_checknumber( L, 4 ); float spacing = luaL_checknumber( L, 5 ); @@ -136,7 +136,7 @@ int ltextDrawText( lua_State *L ) { Draw text using Font and pro parameters (rotation) */ int ltextDrawTextPro( lua_State *L ) { - Font *font = luaL_checkudata( L, 1, "Font" ); + Font *font = uluaGetFont( L, 1 ); Vector2 position = uluaGetVector2Index( L, 3 ); Vector2 origin = uluaGetVector2Index( L, 4 ); float rotation = luaL_checknumber( L, 5 ); @@ -161,7 +161,7 @@ Measure string size for Font - Success return Vector2 */ int ltextMeasureText( lua_State *L ) { - Font *font = luaL_checkudata( L, 1, "Font" ); + Font *font = uluaGetFont( L, 1 ); float fontSize = luaL_checknumber( L, 3 ); float spacing = luaL_checknumber( L, 4 ); @@ -178,7 +178,7 @@ Get font base size (default chars height) - Success return int */ int ltextGetFontBaseSize( lua_State *L ) { - Font *font = luaL_checkudata( L, 1, "Font" ); + Font *font = uluaGetFont( L, 1 ); lua_pushinteger( L, font->baseSize ); @@ -193,7 +193,7 @@ Get font number of glyph characters - Success return int */ int ltextGetFontGlyphCount( lua_State *L ) { - Font *font = luaL_checkudata( L, 1, "Font" ); + Font *font = uluaGetFont( L, 1 ); lua_pushinteger( L, font->glyphCount ); @@ -208,7 +208,7 @@ Get font padding around the glyph characters - Success return int */ int ltextGetFontGlyphPadding( lua_State *L ) { - Font *font = luaL_checkudata( L, 1, "Font" ); + Font *font = uluaGetFont( L, 1 ); lua_pushinteger( L, font->glyphPadding ); @@ -223,7 +223,7 @@ Get font texture atlas containing the glyphs. - Success return Texture */ int ltextGetFontTexture( lua_State *L ) { - Font *font = luaL_checkudata( L, 1, "Font" ); + Font *font = uluaGetFont( L, 1 ); uluaPushTexture( L, font->texture ); -- cgit v1.2.3