From 55ad8773ec7c857a51dbed8e9e9eea16515b6d02 Mon Sep 17 00:00:00 2001 From: jussi Date: Thu, 24 Mar 2022 19:11:55 +0200 Subject: Load image from texture and screen. --- src/lua_core.c | 2 ++ src/textures.c | 60 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 62 insertions(+) (limited to 'src') diff --git a/src/lua_core.c b/src/lua_core.c index 574689e..4e3b8fa 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -519,6 +519,8 @@ void luaRegister() { /* Textures. */ /* File. */ lua_register( L, "RL_LoadImage", ltexturesLoadImage ); + lua_register( L, "RL_LoadImageFromTexture", ltexturesLoadImageFromTexture ); + lua_register( L, "RL_LoadImageFromScreen", ltexturesLoadImageFromScreen ); lua_register( L, "RL_GenImageColor", ltexturesGenImageColor ); lua_register( L, "RL_UnloadImage", ltexturesUnloadImage ); lua_register( L, "RL_ExportImage", ltexturesExportImage ); diff --git a/src/textures.c b/src/textures.c index f278341..8357f68 100644 --- a/src/textures.c +++ b/src/textures.c @@ -142,6 +142,66 @@ int ltexturesLoadImage( lua_State *L ) { } } +/* +> image = RL_LoadImageFromTexture( Texture2D texture ) + +Load image from GPU texture data + +- Failure return -1 +- Success return int +*/ +int ltexturesLoadImageFromTexture( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadImageFromTexture( Texture2D texture )" ); + lua_pushinteger( L, -1 ); + return 1; + } + + size_t texId = lua_tointeger( L, -1 ); + + if ( !validSourceTexture( texId ) ) { + lua_pushinteger( L, -1 ); + return 1; + } + + int i = 0; + + for ( i = 0; i < state->imageCount; i++ ) { + if ( state->images[i] == NULL ) { + break; + } + } + state->images[i] = malloc( sizeof( Image ) ); + *state->images[i] = LoadImageFromTexture( *texturesGetSourceTexture( texId ) ); + lua_pushinteger( L, i ); + checkImageRealloc( i ); + + return 1; +} + +/* +> image = RL_LoadImageFromScreen() + +Load image from screen buffer and ( screenshot ) + +- Success return int +*/ +int ltexturesLoadImageFromScreen( lua_State *L ) { + int i = 0; + + for ( i = 0; i < state->imageCount; i++ ) { + if ( state->images[i] == NULL ) { + break; + } + } + state->images[i] = malloc( sizeof( Image ) ); + *state->images[i] = LoadImageFromScreen(); + lua_pushinteger( L, i ); + checkImageRealloc( i ); + + return 1; +} + /* > image = RL_GenImageColor( int width, int height, Color color ) -- cgit v1.2.3