From 929076b5766e0b9c5d8bfec3967a71e15a078bc9 Mon Sep 17 00:00:00 2001 From: jussi Date: Fri, 17 Oct 2025 15:41:35 +0300 Subject: SetMusicPan was setting pitch fix. --- src/audio.c | 2 +- src/lua_core.c | 17 +++++++++++++++++ 2 files changed, 18 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/audio.c b/src/audio.c index d07f806..ca24a9a 100644 --- a/src/audio.c +++ b/src/audio.c @@ -668,7 +668,7 @@ int laudioSetMusicPan( lua_State* L ) { Music* music = uluaGetMusic( L, 1 ); float pan = luaL_checknumber( L, 2 ); - SetMusicPitch( *music, pan ); + SetMusicPan( *music, pan ); return 0; } diff --git a/src/lua_core.c b/src/lua_core.c index 61a522c..c619b9c 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -675,6 +675,9 @@ static void defineGlobals() { assignGlobalInt( SHADER_LOC_MAP_IRRADIANCE, "SHADER_LOC_MAP_IRRADIANCE" ); // Shader location: samplerCube texture: irradiance assignGlobalInt( SHADER_LOC_MAP_PREFILTER, "SHADER_LOC_MAP_PREFILTER" ); // Shader location: samplerCube texture: prefilter assignGlobalInt( SHADER_LOC_MAP_BRDF, "SHADER_LOC_MAP_BRDF" ); // Shader location: sampler2d texture: brdf + assignGlobalInt( SHADER_LOC_VERTEX_BONEIDS, "SHADER_LOC_VERTEX_BONEIDS" ); // Shader location: vertex attribute: boneIds + assignGlobalInt( SHADER_LOC_VERTEX_BONEWEIGHTS, "SHADER_LOC_VERTEX_BONEWEIGHTS" ); // Shader location: vertex attribute: boneWeights + assignGlobalInt( SHADER_LOC_BONE_MATRICES, "SHADER_LOC_BONE_MATRICES" ); // Shader location: array of matrices uniform: boneMatrices assignGlobalInt( SHADER_LOC_MAP_DIFFUSE, "SHADER_LOC_MAP_DIFFUSE" ); // Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO) assignGlobalInt( SHADER_LOC_MAP_SPECULAR, "SHADER_LOC_MAP_SPECULAR" ); // Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS) /* Shader uniform data type */ @@ -1206,6 +1209,20 @@ static void defineGlobals() { assignGlobalInt( RL_BLEND_DST_ALPHA, "RL_BLEND_DST_ALPHA" ); // GL_BLEND_DST_ALPHA assignGlobalInt( RL_BLEND_SRC_ALPHA, "RL_BLEND_SRC_ALPHA" ); // GL_BLEND_SRC_ALPHA assignGlobalInt( RL_BLEND_COLOR, "RL_BLEND_COLOR" ); // GL_BLEND_COLOR + assignGlobalInt( RL_READ_FRAMEBUFFER, "RL_READ_FRAMEBUFFER" ); // GL_READ_FRAMEBUFFER + assignGlobalInt( RL_DRAW_FRAMEBUFFER, "RL_DRAW_FRAMEBUFFER" ); // GL_DRAW_FRAMEBUFFER + /* RLGL Default shader vertex attribute locations */ + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION" ); + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD" ); + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL" ); + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR" ); + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT" ); + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2" ); + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES" ); +#ifdef RL_SUPPORT_MESH_GPU_SKINNING + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS" ); + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS" ); +#endif /* RLGL GlVersion */ assignGlobalInt( RL_OPENGL_11, "RL_OPENGL_11" ); // OpenGL 1.1 assignGlobalInt( RL_OPENGL_21, "RL_OPENGL_21" ); // OpenGL 2.1 (GLSL 120) -- cgit v1.2.3