cmake_minimum_required( VERSION 3.15 ) project( ReiLua ) set( CMAKE_C_STANDARD 99 ) # Requires C99 standard if( UNIX ) set( CMAKE_C_COMPILER "gcc" ) elseif( APPLE ) set( CMAKE_C_COMPILER "clang" ) # elseif( WIN32 ) # set( CMAKE_C_COMPILER "mingw32" ) endif() # set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O0 -ggdb -std=c99 -Wall -pedantic -fno-common" ) set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3 -std=c99 -Wall -pedantic -fno-common" ) include_directories( include ) file( GLOB SOURCES "src/*.c" ) add_executable( ${PROJECT_NAME} ${SOURCES} ) if( SHARED ) message( Shared ) find_package( raylib 4.0 REQUIRED ) # Requires at least version 4.0 target_link_libraries( ${PROJECT_NAME} raylib ) target_link_libraries( ${PROJECT_NAME} lua ) else() message( Static ) target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/libraylib.a ) target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/liblua.a ) endif() if( UNIX ) if( DRM ) # Mainly for Raspberry pi # target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm rt bcm_host m dl pthread ) target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm rt m dl pthread ) else() target_link_libraries( ${PROJECT_NAME} m dl pthread ) endif() endif() if( WIN32 ) target_link_libraries( ${PROJECT_NAME} mingw32 opengl32 gdi32 winmm ) endif() # Checks if OSX and links appropriate frameworks (Only required on MacOS) if( APPLE ) target_link_libraries( ${PROJECT_NAME} "-framework IOKit" ) target_link_libraries( ${PROJECT_NAME} "-framework Cocoa" ) target_link_libraries( ${PROJECT_NAME} "-framework OpenGL" ) endif()