local raylib = { prefix = "RLAPI", file = "raylib.h", blacklist = { InitWindow = true, -- Handled internally. WindowShouldClose = true, -- Handled internally. GetScreenWidth = true, -- Replaced by GetScreenSize. GetScreenHeight = true, -- Replaced by GetScreenSize. GetRenderWidth = true, -- Replaced by GetRenderSize. GetRenderHeight = true, -- Replaced by GetRenderSize. GetMonitorWidth = true, -- Replaced by GetMonitorSize. GetMonitorHeight = true, -- Replaced by GetMonitorSize. GetMonitorPhysicalWidth = true, -- Replaced by GetMonitorPhysicalSize. GetMonitorPhysicalHeight = true, -- Replaced by GetMonitorPhysicalSize. UnloadRandomSequence = true, -- Handled internally. MemAlloc = true, -- Buffer should be used instead. MemRealloc = true, -- Buffer should be used instead. MemFree = true, -- Buffer should be used instead. SetTraceLogCallback = true, -- Handled internally. SetLoadFileDataCallback = true, -- Not seen necessary. SetSaveFileDataCallback = true, -- Not seen necessary. SetLoadFileTextCallback = true, -- Not seen necessary. SetSaveFileTextCallback = true, -- Not seen necessary. UnloadFileData = true, -- Handled internally. UnloadFileText = true, -- Handled internally. UnloadDirectoryFiles = true, -- Handled internally. UnloadDroppedFiles = true, -- Handled internally. GetMouseX = true, -- Replaced by GetMousePosition. GetMouseY = true, -- Replaced by GetMousePosition. GetTouchX = true, -- Replaced by GetTouchPosition. GetTouchY = true, -- Replaced by GetTouchPosition. UpdateCamera = true, -- Replaced by UpdateCamera3D. UpdateCameraPro = true, -- Replaced by UpdateCameraPro3D. DrawPixelV = true, -- Replaced by DrawPixel. DrawLineV = true, -- Replaced by DrawLine. DrawCircleV = true, -- Replaced by DrawCircle. DrawCircleLinesV = true, -- Replaced by DrawCircleLines. DrawRectangleV = true, -- Replaced by DrawRectangle. DrawRectangleRec = true, -- Replaced by DrawRectangle. ImageTextEx = true, -- Replaced by ImageText. UnloadImageColors = true, -- Handled internally. UnloadImagePalette = true, -- Handled internally. ImageDrawPixelV = true, -- Replaced by ImageDrawPixel. ImageDrawLineV = true, -- Replaced by ImageDrawLine. ImageDrawCircleV = true, -- Replaced by ImageDrawCircle. ImageDrawCircleLinesV = true, -- Replaced by ImageDrawCircleLines. ImageDrawRectangleV = true, -- Replaced by ImageDrawRectangle. ImageDrawRectangleRec = true, -- Replaced by ImageDrawRectangle. DrawTextureV = true, -- Replaced by DrawTexture. UnloadFontData = true, -- Handled internally. MeasureTextEx = true, -- Replaced by MeasureText. UnloadUTF8 = true, -- Handled internally. UnloadCodepoints = true, -- Handled internally. TextCopy = true, -- Can be replaced by Lua equivalent. TextIsEqual = true, -- Can be replaced by Lua equivalent. TextLength = true, -- Can be replaced by Lua equivalent. TextSubtext = true, -- Can be replaced by Lua equivalent. TextJoin = true, -- Can be replaced by Lua equivalent. TextAppend = true, -- Can be replaced by Lua equivalent. TextToUpper = true, -- Can be replaced by Lua equivalent. TextToLower = true, -- Can be replaced by Lua equivalent. TextToInteger = true, -- Can be replaced by Lua equivalent. DrawCubeV = true, -- Replaced by DrawCube. DrawCubeWiresV = true, -- Replaced by DrawCubeWires. UploadMesh = true, -- Handled internally. UpdateMeshBuffer = true, -- Handled internally. UnloadWaveSamples = true, -- Handled internally. }, info = { IsKeyPressedRepeat = "Will be added", IsGamepadButtonUp = "Will be added", GetGamepadButtonPressed = "Will be added", GetMouseWheelMoveV = "Will be added", DrawLineEx = "Will be added", ImageDrawText = "Could be added", DrawTextureEx = "Will be added", DrawTriangleStrip3D = "Will be added", GenMeshHemiSphere = "Will be added", GenMeshCubicmap = "Will be added", UpdateSound = "Will be added", LoadWaveSamples = "Will be added", } } local rlgl = { prefix = "RLAPI", file = "rlgl.h", blacklist = { rlVertex2i = true, -- Most likely not needed. rlglInit = true, -- Handled internally. rlglClose = true, -- Handled internally. rlLoadExtensions = true, -- Handled internally. rlLoadDrawCube = true, -- Most likely not needed. rlLoadDrawQuad = true, -- Most likely not needed. }, info = { rlEnableStatePointer = "Available for GRAPHICS_API_OPENGL_11", rlDisableStatePointer = "Available for GRAPHICS_API_OPENGL_11", }, } local raygui = { prefix = "RAYGUIAPI", file = "raygui.h", blacklist = { }, info = { }, } local raymath = { prefix = "RMAPI", file = "raymath.h", blacklist = { Vector3ToFloatV = true, -- Can be replaced by Lua equivalent. MatrixToFloatV = true, -- Can be replaced by Lua equivalent. }, info = { Vector3Project = "Will be added", Vector3Reject = "Will be added", }, } local easings = { prefix = "EASEDEF", file = "easings.h", blacklist = { EaseLinearNone = true, -- "Replaced by EaseLinear" EaseLinearIn = true, -- "Replaced by EaseLinear" EaseLinearOut = true, -- "Replaced by EaseLinear" EaseLinearInOut = true, -- "Replaced by EaseLinear" }, info = { }, } local filePrefix = "../include/" local headers = { raylib, rlgl, raygui, raymath, easings, } for _, header in ipairs( headers ) do local file = io.open( filePrefix..header.file, "r" ) if file ~= nil then local line = "" print( "\nFunctions not implemented from '"..header.file.."':\n" ) repeat line = file:read( "*l" ) if line ~= nil and line:sub( 1, #header.prefix ) == header.prefix then local splits = RL.TextSplit( line:sub( 1, RL.TextFindIndex( line, "(" ) ), " " ) local func = splits[ #splits ] func = func:gsub( "*", "" ) if RL[ func ] == nil and not header.blacklist[ func ] then local output = func if header.info[ func ] ~= nil then output = output.."\t\""..header.info[ func ].."\"" end print( output ) end end until line == nil end end