------------------------------------------------------------------------ Release: ReiLua version 0.6.0 Using Raylib 4.5 ------------------------------------------------------------------------ KEY CHANGES: - CHANGED: Switch from ID based objects to userdata. - CHANGED: Object unloading is handled by Lua garbage collection by default. - CHANGED: Rely mostly on luaL_check* functions for arg checking. - CHANGED: ModelAnimations are changed to separate ModelAnimation types as in Raylib. - ADDED: Userdata objects can be referenced with lightuserdata. - ADDED: GC_UNLOAD build time define for enabling/disabling Lua garbage collection for objects. Can be checked with IsGCUnloadEnabled - ADDED: Shaders management functions. - ADDED: Compute shader management and Buffer management. - ADDED: More RLGL Initialization functions. - ADDED: GlyphInfo type. - ADDED: DrawTextEx. - CHANGED: DrawText is now DrawTextEx like in Raylib. DETAILED CHANGES: - CHANGED: GenImageColor now takes Vector2 as size. - REMOVED: GetTextureType and texture type enums. - ADDED: GetRenderTextureTexture and GetRenderTextureDepthTexture. - REMOVED: UnloadCamera2D and UnloadCamera3D. - ADDED: LoadFontEx takes also fontChars. - ADDED: LoadTextureFromData. - ADDED: LoadRenderTextureFromData. - ADDED: IsRenderTextureReady, IsMaterialReady, IsFontReady, IsModelReady, IsShaderReady, IsImageReady, IsWaveReady, IsSoundReady and IsMusicReady. - ADDED: UnloadBuffer. - ADDED: GetMaterialDefault returns lightuserdata reference to default material. - REMOVED: Some examples. - ADDED: DrawTextCodepoint and DrawTextCodepoints. - ADDED: GetGlyphIndex, GetGlyphInfo and GetGlyphAtlasRec. - ADDED: SetWindowIcons, SetWindowOpacity and GetWindowHandle. - CHANGED: Merged uluaGet*Index functions to uluaGet* functions. ------------------------------------------------------------------------ Release: ReiLua version 0.5.0 Using Raylib 4.5 ------------------------------------------------------------------------ KEY CHANGES: - CHANGED: All ReiLua global variables and functions are now stored in global RL table - CHANGED: All examples are now changed to use new RL table method - ADDED: doc_parser creates also ReiLua_API.lua that can be used in projects with Lua Language Server - CHANGED: Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D - REVISED: How Lua argumets are handled. Now uluaGet*Index functions can take stack index(positive only) Also using positive stack indexing - ADDED: Camera3D Lua lib - ADDED: Raygui wrapper lib - CHANGED: Can now have multiple Music objects like other Raylib objects instead of just one - CHANGED: Texture now can be either Texture or RenderTexture. No need to change texture source anymore - ADDED: Material getter functions - ADDED: Light property functions - ADDED: rlgl Framebuffer management (fbo) functions - ADDED: rlgl Framebuffer state functions - ADDED: rlgl Textures management functions - ADDED: Texture and RenderTexture can be referenced as tables - ADDED: Camera2D and Camera3D can be referenced as tables - ADDED: Camera2D and Camera3D can be referenced as tables - ADDED: rlgl New defines - ADDED: rlgl Textures state functions - ADDED: rlgl Some Render batch management functions - ADDED: rlgl Matrix operations functions - ADDED: rlgl Vertex level operations - ADDED: Draw Textured Polygon Example - ADDED: rlgl General render state functions - ADDED: LuaJIT compatibility. - CHANGED Bitwise operators moved from utillib to bitlib for better luaJIT support. - ADDED: logLevelInvalid for bad function calls and invalid data formats. - ADDED: rlgl Vertex buffers state. - ADDED: rlgl Shader state. - ADDED: RL.event function with input events. - ADDED: Window events. - ADDED: rlgl Matrix state management. - ADDED: Buffer userdata object. - ADDED: rlgl Vertex buffers management. Detailed changes: - FIXED: uluaGetRay was looking for integers instead of tables - REMOVED: SetCameraMode - REMOVED: SetCameraPanControl - REMOVED: SetCameraAltControl - REMOVED: SetCameraSmoothZoomControl - REMOVED: SetCameraMoveControls - REMOVED: DrawTextureTiled - REMOVED: DrawTexturePoly - REMOVED: DrawCubeTexture - REMOVED: PlaySoundMulti - REMOVED: StopSoundMulti - REMOVED: GetSoundsPlaying - CHANGED: UpdateCamera3D now takes int mode parameter. Same as UpdateCamera in raylib - ADDED: UpdateCamera3DPro. Same as UpdateCameraPro in raylib - ADDED: BLEND_CUSTOM_SEPARATE - ADDED: Vector2LineAngle - ADDED: CheckCollisionPointPoly - ADDED: ColorTint - ADDED: ColorBrightness - ADDED: ColorContrast - ADDED: GenImagePerlinNoise - ADDED: GenImageText - CHANGED: DrawLineStrip no longer require pointsCount - CHANGED: DrawTriangleFan no longer require pointsCount - CHANGED: DrawTriangleStrip no longer require pointsCount - FIXED: LoadShaderFromMemory - ADDED: GetCamera3DForward - ADDED: GetCamera3DUpNormalized - ADDED: GetCamera3DRight - ADDED: Camera3DMoveForward - ADDED: Camera3DMoveUp - ADDED: Camera3DMoveRight - ADDED: Camera3DMoveToTarget - ADDED: Camera3DYaw - ADDED: Camera3DPitch - ADDED: Camera3DRoll - ADDED: GetCamera3DViewMatrix - ADDED: GetCamera3DProjectionMatrix - ADDED: glBlitFramebuffer - ADDED: GuiGetFont - FIXED: GuiScrollPanel - ADDED: UpdateMusicStream - ADDED: SetMusicLooping - ADDED: GetMusicLooping - ADDED: DrawCapsule and DrawCapsuleWires - ADDED: Free Camera3D example - REMOVED: SetTextureSource - REMOVED: GetTextureSource - REMOVED: UnloadRenderTexture - ADDED: GetTextureType - FIXED: Vector3RotateByAxisAngle was not registered. - FIXED: uluaGetBoundingBoxIndex was looking for numbers instead of tables - ADDED: IsTextureReady - FIXED: UnloadTexture did not set texture id to NULL. - ADDED: DrawBillboardPro - ADDED: rlGetVersion - ADDED: GetMaterialTexture, GetMaterialColor, GetMaterialValue and GetMaterialShader - ADDED: SetMaterialParams and GetMaterialParams - ADDED: GetTextureId - ADDED: ImageDrawCircleLines - ADDED: ImageBlurGaussian - ADDED: Values for API.md - ADDED: GetFontTexture - CHANGED: Renamed doc_parser.lua to docgen.lua - FIXED: isValidRenderTexture checks that it is TEXTURE_TYPE_RENDER_TEXTURE - FIXED: isValidTexture on CreateMaterial - CHANGED: Renamed start, end arguments to a, b to avoid using Lua keyword "end" in argument names - ADDED: Arguments stored in "RL.arg" array ------------------------------------------------------------------------ Release: ReiLua version 0.4.0 Using Raylib 4.2 ------------------------------------------------------------------------ KEY CHANGES: - ADDED: This changelog - ADDED: Lua interpreter mode - ADDED: Easings extra module - ADDED: exit function - FIXED: uluaGetNPatchInfo fix for RL_DrawTextureNPatch. Guess this was never tested and did not work at all >:E - ADDED: Flag option (-s) for doc_parser.lua for exporting module APIs to separate files - ADDED: ReiLuaGui - ADDED: ReiLuaGui Examples - ADDED: Draw Mesh Instanced Example - CHANGED: RL_DrawQuad3DTexture now takes vertex colors instead of just single color Detailed changes: - ADDED: Help argument - CHANGED: RL_rlSetLineWidth renamed to RL_rlglSetLineWidth - CHANGED: RL_rlGetLineWidth renamed to RL_rlglGetLineWidth - FIXED: DrawRectangleGradient V and H expecting wrong arguments - ADDED: RL_LoadDirectoryFilesEx - FIXED: RL_DrawLineBezierQuad was called RL_DrawLineBezier in API - ADDED: Color lib - FIXED: RL_DrawEllipse and RL_DrawEllipseLines expecting wrong arguments - ADDED: RL_IsPathFile - ADDED: RL_SetMaterialShader - ADDED: RL_GetFileLength - ADDED: RL_LoadFontEx - FIXED: RL_ImageAlphaClear expecting wrong arguments - ADDED: BLEND_ALPHA_PREMULTIPLY - CHANGED: RL_GetWindowSize renamed to RL_GetScreenSize - ADDED: RL_GetKeyName and RL_GetKeyScancode. GLFW Functions - ADDED: KEY_UNKNOWN