Current { } Backlog { * Raygui * ICON_ defines. * Raygui lib * Check if could remove flickering from changing draw order by making queue for order changing and only change them after everything is drawn. * Platform desktop SDL * Text input not working on gui. Could this be Raylib issue? * Haptic functions. * Audio * AudioStream. * Models * Mesh bone weight management? * CBuffer * Check endianess. * SDL2 platform specific functions. * Textures * Try making atlas packer with stbrp_pack_rects. * Examples * Improve Dungeon crawler example by generating custom mesh instead of drawing 3D quads. * Platformer example physics update for true framerate independence. * Android support } Bugs { * glfwSet*Callback functions segfault on Windows. Should keep Lua events off for now. } Notes { * raylib 5.5 * DrawBillboardPro BREAKING CHANGE. * Some functions for data validation has been renamed from Is**Ready() to Is**Valid(). } Needs Testing { * rlSetUniform * rlSetShader * rlReadShaderBuffer * rlUpdateTexture * rlReadTexturePixels * rlReadScreenPixels }