Current { } Backlog { * Symbols * Expose symbols on Windows. * Raygui lib * Check if could remove flickering from changing draw order by making queue for order changing and only change them after everything is drawn. * Platform desktop SDL * Text input not working on gui. Could this be Raylib issue? * Haptic functions. * SDL3 GPU? * Models * Material mapType range checks. * Mesh bone weight management? * Examples * Platformer example physics update for true framerate independence. * Android support } Bugs { * glfwSet*Callback functions segfault on Windows. Should keep Lua events off for now. } Notes { * WARNING: BREAKING CHANGE: LoadFontData() has been redesigned! https://github.com/raysan5/raylib/commit/29ce5d8aa9d261eba395e24437e08c6bd744616e } Needs Testing { * rlSetUniform * rlSetShader * rlReadShaderBuffer * rlUpdateTexture * rlReadTexturePixels * rlReadScreenPixels }