Current { } Backlog { * Platformer example physics process for true framerate independence. * Extend color lib functionality. * Tilemap clib. Fast tilemap draw and clib example. * IsWaveReady and other Is* ready functions. * Text * Ability to set font texture filtering. * Codepoints? * rlgl * More low level functions. Could be usefull now when for example DrawTexturePoly is removed. * Audio * AudioStream. * Core. * Compression/Encoding functionality. * SetWindowIcons. * Textures * ImageDrawCircleLines * ImageBlurGaussian * Models * DrawCapsule and DrawCapsuleWires * LoadMaterials * Needs Testing * UpdateTexture * UpdateTextureRec * LoadSoundFromWave * LoadFont * LoadFontEx * LoadFontFromImage * UpdateMesh * LoadModelFromMesh }