Current { } Backlog { * Raygui lib * Check if could remove flickering from changing draw order by making queue for order changing and only change them after everything is drawn. * Platform desktop SDL * Text input not working on gui. Could this be Raylib issue? * Haptic functions. * Audio * AudioStream. * Core * Automation events functionality. * Models * Mesh bone weight management? * Examples * Improve Dungeon crawler example by generating custom mesh instead of drawing 3D quads. * Platformer example physics update for true framerate independence. * Android support * Godot scene importer lib. * Git submodules for raylib and lua. Should maybe find windows compatible lua repo for this. } Bugs { * glfwSet*Callback functions segfault on Windows. Should keep Lua events off. } Needs Testing { * rlSetUniform * rlSetShader * rlReadShaderBuffer * rlUpdateTexture * rlReadTexturePixels * rlReadScreenPixels }