local text = "" local textPos = { 100, 100 } local cursorIn = 0 function RL.init() RL.SetWindowTitle( "Events" ) RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE ) RL.SetWindowState( RL.FLAG_VSYNC_HINT ) RL.SetTextLineSpacing( 24 ) end local function getEventType( event ) if event.type == RL.GLFW_WINDOW_SIZE_EVENT then return "Window Size" elseif event.type == RL.GLFW_WINDOW_MAXIMIZE_EVENT then return "Window Maximized" elseif event.type == RL.GLFW_WINDOW_ICONYFY_EVENT then return "Window Iconyfy" elseif event.type == RL.GLFW_WINDOW_FOCUS_EVENT then return "Window Focus" elseif event.type == RL.GLFW_WINDOW_DROP_EVENT then return "Window Drop" elseif event.type == RL.GLFW_KEY_EVENT then return "Key" elseif event.type == RL.GLFW_CHAR_EVENT then return "Char" elseif event.type == RL.GLFW_MOUSE_BUTTON_EVENT then return "Mouse Button" elseif event.type == RL.GLFW_MOUSE_CURSOR_POS_EVENT then return "Mouse Cursor Position" elseif event.type == RL.GLFW_MOUSE_SCROLL_EVENT then return "Mouse Scroll" elseif event.type == RL.GLFW_CURSOR_ENTER_EVENT then return "Cursor Enter" elseif event.type == RL.EVENT_JOYSTICK then return "Joystick" elseif event.type == RL.SDL_KEYBOARD_EVENT then return "SDL_KEYBOARD_EVENT" end return "Unknown" end local function getAction( action ) if action == RL.GLFW_RELEASE then return "Release" elseif action == RL.GLFW_PRESS then return "Press" elseif action == RL.GLFW_REPEAT then return "Repeat" end return "Unknown" end local function keyName( key ) for item, value in pairs( RL ) do if value == key and string.match( item, "KEY_", 0 ) ~= nil and item ~= "KEY_MENU" then return string.sub( item, 5 ) end end return "Unknown" end local mousePos = { 0, 0 } local cursorMode = 1 function RL.event( event ) text = "Event: "..getEventType( event ).."\n" if event.type == RL.GLFW_WINDOW_SIZE_EVENT then text = text.."width: "..event.width.." height: "..event.height elseif event.type == RL.GLFW_WINDOW_MAXIMIZE_EVENT then text = text.."maximized: "..event.maximized elseif event.type == RL.GLFW_WINDOW_ICONYFY_EVENT then text = text.."iconified: "..event.iconified elseif event.type == RL.GLFW_WINDOW_FOCUS_EVENT then text = text.."focused: "..event.focused elseif event.type == RL.GLFW_WINDOW_DROP_EVENT then text = text.."count: "..event.count.."\n" for _, path in ipairs( event.paths ) do text = text..path.."\n" end elseif event.type == RL.GLFW_KEY_EVENT then text = text.."key: "..event.key.." scancode: "..event.scancode.." action: "..getAction( event.action ).." mods: "..event.mods text = text .."\nkeyName: "..keyName( event.key ) elseif event.type == RL.GLFW_CHAR_EVENT then text = text.."key: "..event.key -- text = text .."\nchar: "..string.char( event.key ) text = text .."\nchar: "..utf8.char( event.key ) elseif event.type == RL.GLFW_MOUSE_BUTTON_EVENT then text = text.."button: "..event.button.." action: "..getAction( event.action ).." mods: "..event.mods elseif event.type == RL.GLFW_MOUSE_CURSOR_POS_EVENT then text = text.."x: "..event.x.." y: "..event.y elseif event.type == RL.GLFW_MOUSE_SCROLL_EVENT then text = text.."xoffset: "..event.xoffset.." yoffset: "..event.yoffset elseif event.type == RL.GLFW_CURSOR_ENTER_EVENT then text = text.."enter: "..event.enter cursorIn = event.enter elseif event.type == RL.EVENT_JOYSTICK then text = text.."jid: "..event.jid.." event: "..event.event if event.event == RL.GLFW_CONNECTED then text = text.."\nConnected" elseif event.event == RL.GLFW_DISCONNECTED then text = text.."\nDisconnected" end end -- Some SDL events. -- text = event.type.."\n\n" -- if event.type == RL.SDL_KEYDOWN or event.type == RL.SDL_KEYUP then -- text = text.."state: "..event.state.." repeat: "..event.repeating -- elseif event.type == RL.SDL_WINDOWEVENT then -- text = text.."event: "..event.event.." "..event.data1.." "..event.data2 -- elseif event.type == RL.SDL_MOUSEMOTION then -- text = text.."Pos: "..event.x..", "..event.y -- elseif event.type == RL.SDL_MOUSEBUTTONDOWN or event.type == RL.SDL_MOUSEBUTTONUP then -- text = text.."button "..event.button.." Pos: "..event.x..", "..event.y -- elseif event.type == RL.SDL_MOUSEWHEEL then -- text = text.."which "..event.which.." Scroll: "..event.x..", "..event.y -- -- elseif event.type == RL.SDL_CONTROLLERAXISMOTION then -- elseif event.type == RL.SDL_JOYAXISMOTION then -- text = text.."which "..event.which.." Axis: "..event.axis.." Value: "..event.value -- -- elseif event.type == RL.SDL_CONTROLLERBUTTONDOWN or event.type == RL.SDL_CONTROLLERBUTTONUP then -- elseif event.type == RL.SDL_JOYBUTTONDOWN or event.type == RL.SDL_JOYBUTTONUP then -- text = text.."which "..event.which.." Button: "..event.button.." State: "..event.state -- end -- Experimental GLFW pen tablet events. -- if event.type == RL.GLFW_MOUSE_CURSOR_POS_EVENT then -- mousePos = { event.x, event.y } -- elseif event.type == RL.GLFW_PEN_TABLET_DATA_EVENT then -- text = "x: "..event.x.." y: "..event.y.." pressure: "..event.pressure -- text = text.."\nMouse Pos: "..mousePos[1]..", "..mousePos[2] -- if cursorMode == 1 then -- text = text.."\nMode: Pen" -- elseif cursorMode == 2 then -- text = text.."\nMode: Eraser" -- end -- elseif event.type == RL.GLFW_PEN_TABLET_CURSOR_EVENT then -- cursorMode = event.identifier -- elseif event.type == RL.GLFW_PEN_TABLET_PROXIMITY_EVENT then -- print( event.state ) -- end end function RL.draw() if 0 < cursorIn then RL.ClearBackground( RL.RAYWHITE ) else RL.ClearBackground( RL.RED ) end RL.DrawText( text, textPos, 20, RL.BLACK ) end