package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua" Util = require( "utillib" ) Vec2 = require( "vector2" ) Vec3 = require( "vector3" ) Cam3D = require( "camera3d" ) local monitor = 0 local camera = {} local targetVisible = false function RL.init() local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) ) local mSize = Vec2:new( RL.GetMonitorSize( monitor ) ) local winSize = Vec2:new( 1028, 720 ) RL.SetWindowTitle( "Free Camera3D" ) RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE ) RL.SetWindowState( RL.FLAG_VSYNC_HINT ) RL.SetWindowSize( winSize ) RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } ) camera = Cam3D:new() camera:setPosition( { 0, 8, 16 } ) camera:setTarget( { 0, 0, 0 } ) camera:setUp( { 0, 1, 0 } ) -- camera.mode = camera.MODES.ORBITAL camera.mode = camera.MODES.FREE end function RL.process( delta ) camera:process( delta ) if RL.IsKeyPressed( RL.KEY_SPACE ) then if camera.mode == camera.MODES.FREE then camera.mode = camera.MODES.FIRST_PERSON else camera.mode = camera.MODES.FREE end end if RL.IsKeyPressed( RL.KEY_T ) then targetVisible = not targetVisible end end function RL.draw() RL.ClearBackground( { 100, 150, 100 } ) camera:beginMode3D() RL.DrawGrid( 16, 1 ) RL.DrawCapsule( { 0, 0, 0 }, { 0, 2, 0 }, 1.0, 8, 6, RL.BLUE ) RL.DrawCapsuleWires( { 0, -0.01, 0 }, { 0, 2.01, 0 }, 1.01, 8, 6, RL.RED ) if targetVisible then camera:draw() end camera:endMode3D() local text = "Press space to toggle camera mode.\nCurrent mode: " if camera.mode == camera.MODES.FREE then text = text.."FREE" elseif camera.mode == camera.MODES.FIRST_PERSON then text = text.."FIRST_PERSON" end text = text.."\nPress T to toggle target visible.\nVisible: "..tostring( targetVisible ) -- RL.DrawText( RL.defaultFont, text, { 16, 16 }, 30, 4, RL.WHITE ) RL.DrawText( RL.GetFontDefault(), text, { 16, 16 }, 30, 4, RL.WHITE ) end