local monitor = 0 local texture = nil local image = nil local catImage = nil local catCopy = nil local textImage = nil function RL.init() local mPos = RL.GetMonitorPosition( monitor ) local mSize = RL.GetMonitorSize( monitor ) local winSize = RL.GetScreenSize() RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE ) RL.SetWindowState( RL.FLAG_VSYNC_HINT ) RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } ) image = RL.GenImageColor( winSize, RL.WHITE ) -- Test changing working directory. RL.ChangeDirectory( RL.GetBasePath().."../resources" ) catImage = RL.LoadImage( RL.GetWorkingDirectory().."/images/cat.png" ) RL.ImageClearBackground( image, { 150, 60, 100 } ) RL.ImageDrawPixel( image, { 32, 32 }, RL.WHITE ) RL.ImageDrawLine( image, { 32, 45 }, { 100, 60 }, RL.GREEN ) RL.ImageDrawCircle( image, { 64, 32 }, 16, RL.BLUE ) RL.ImageDrawRectangle( image, { 120, 64, 32, 64 }, RL.BLUE ) RL.ImageDrawRectangleLines( image, { 160, 64, 32, 64 }, 2.0, RL.BLUE ) RL.ImageDraw( image, catImage, { 143, 25, 230, 250 }, { 200, 200, 230, 250 }, RL.WHITE ) RL.ImageDrawTextEx( image, RL.GetFontDefault(), "Hello", { 300, 32 }, 48.0, 1.0, RL.WHITE ) local src = { 80, 70, 96, 96 } catCopy = RL.ImageFromImage( catImage, src ) RL.ImageDraw( image, catCopy, src, { 600, 200, src[3], src[4] }, RL.WHITE ) textImage = RL.ImageText( RL.GetFontDefault(), "Cat", 10, 4, RL.WHITE ) local imageSize = RL.GetImageSize( textImage ) RL.ImageDraw( image, textImage, { 0, 0, imageSize[1], imageSize[2] }, { 250, 40, imageSize[1], imageSize[2] }, RL.WHITE ) texture = RL.LoadTextureFromImage( image ) end function RL.draw() RL.ClearBackground( { 100, 150, 100 } ) RL.DrawTexture( texture, { 0, 0 }, RL.WHITE ) end