local dstRec = { 160.0, 160.0, 8.0, 8.0 }; local origin = { 0.0, 0.0 } -- local ninePatchInfo = { { 0.0, 0.0, 24.0, 24.0 }, 8, 8, 8, 8, NPATCH_NINE_PATCH } local ninePatchInfo = { source = { 0, 0, 24.0, 24.0 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH } local nPatchTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_border.png" ) function RL.init() RL.SetWindowTitle( "N-Patches" ) RL.SetWindowState( RL.FLAG_VSYNC_HINT ) end function RL.process( delta ) local mousePosition = RL.GetMousePosition(); -- Resize the n-patch based on mouse position dstRec[3] = mousePosition[1] - dstRec[1]; dstRec[4] = mousePosition[2] - dstRec[2]; end function RL.draw() RL.ClearBackground( RL.RAYWHITE ) RL.DrawTextureNPatch( nPatchTexture, ninePatchInfo, dstRec, origin, 0.0, RL.WHITE ) end