local tex = -1 local pos = { 32, 32 } local speed = 60.0 local monitor = 0 local mPos = RL.GetMonitorPosition( monitor ) local mSize = RL.GetMonitorSize( monitor ) local framebuffer = -1 local res = { 320, 180 } local scale = 5 local winSize = { res[1] * scale, res[2] * scale } function RL.init() RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE ) RL.SetWindowState( RL.FLAG_VSYNC_HINT ) RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } ) RL.SetWindowSize( winSize ) tex = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" ) -- Create framebuffer. framebuffer = RL.LoadRenderTexture( res ) end function RL.process( delta ) if RL.IsKeyDown( RL.KEY_RIGHT ) then pos[1] = pos[1] + delta * speed elseif RL.IsKeyDown( RL.KEY_LEFT ) then pos[1] = pos[1] - delta * speed end if RL.IsKeyDown( RL.KEY_UP ) then pos[2] = pos[2] - delta * speed elseif RL.IsKeyDown( RL.KEY_DOWN ) then pos[2] = pos[2] + delta * speed end if RL.IsWindowResized() then winSize = RL.GetScreenSize() end end function RL.draw() RL.ClearBackground( { 0, 0, 0 } ) RL.BeginTextureMode( framebuffer ) RL.ClearBackground( { 100, 150, 100 } ) RL.DrawPixel( { 100, 100 }, { 255, 50, 100 } ) RL.DrawLine( { 120, 100 }, { 140, 150 }, 2.4, { 255, 150, 255 } ) RL.DrawRectangle( { 200, 120, 40, 50 }, { 100, 170, 255 } ) RL.DrawTexturePro( tex, { 166, 138, 128, 128 }, { pos[1], pos[2], 128, 128 }, { 16, 16 }, 0.0, RL.WHITE ) RL.DrawText( 0, "Cat MIAU!!", { 16, 32 }, 10, 1, { 255, 180, 155 } ) RL.DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RL.RED ) RL.EndTextureMode() RL.DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } ) end