package.path = package.path..";"..RL.GetBasePath().."?.lua" package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua" Util = require( "utillib" ) Rect = require( "rectangle" ) Vec2 = require( "vector2" ) Color = require( "color" ) Rect = require( "rectangle" ) Raygui = require( "raygui" ) Gui = Raygui:new() SpriteButton = require( "spriteButton" ) SpriteButton:register( Gui ) local buttonTexture = nil local resolution = Vec2:new( 640, 480 ) local winSize = Vec2:new() local framebuffer = nil local function addButton( bounds, text, callback ) local button = Gui:SpriteButton( bounds, text, buttonTexture, { source = { 0, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH }, { source = { 48, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH }, callback ) button.styles = { { RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER }, { RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) }, { RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) }, { RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) }, } end function RL.init() local monitor = 0 local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) ) local mSize = Vec2:new( RL.GetMonitorSize( monitor ) ) local winScale = 2 winSize = resolution:scale( winScale ) framebuffer = RL.LoadRenderTexture( resolution ) RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE ) RL.SetWindowState( RL.FLAG_VSYNC_HINT ) RL.SetWindowSize( resolution:scale( winScale ) ) RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } ) RL.SetMouseScale( { 1/winScale, 1/winScale } ) RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 ) RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 ) buttonTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/button.png" ) local buttonSize = Vec2:new( 216, 32 ) local bounds = Rect:new( resolution.x / 2 - buttonSize.x / 2, 200, buttonSize.x, buttonSize.y ) local gap = buttonSize.y + 2 addButton( bounds, "Start New Game", function() print( "New Game!" ) end ) bounds.y = bounds.y + gap addButton( bounds, "Load Game", function() print( "Load Game!" ) end ) bounds.y = bounds.y + gap addButton( bounds, "Options", function() print( "Options!" ) end ) bounds.y = bounds.y + gap addButton( bounds, "Quit", function() RL.CloseWindow() end ) end function RL.process( delta ) Gui:process() end function RL.draw() RL.ClearBackground( RL.BLACK ) RL.BeginTextureMode( framebuffer ) RL.ClearBackground( { 50, 20, 75 } ) Gui:draw() RL.EndTextureMode() RL.DrawTexturePro( RL.GetRenderTextureTexture( framebuffer ), { 0, 0, resolution.x, -resolution.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE ) end