package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua" Util = require( "utillib" ) Rect = require( "rectangle" ) Vec2 = require( "vector2" ) Color = require( "color" ) Raygui = require( "raygui" ) local raygui = Raygui:new() local grid = {} function RL.init() local monitor = 0 local mPos = RL.GetMonitorPosition( monitor ) local mSize = RL.GetMonitorSize( monitor ) local winSize = { 1920, 1080 } RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE ) RL.SetWindowState( RL.FLAG_VSYNC_HINT ) RL.SetWindowSize( winSize ) RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } ) RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 ) RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 ) RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT ) local label = raygui:add( raygui.Label:new( Rect:new( 16, 16, 64, 32 ), "Cat" ) ) local toggleGroup = raygui:add( raygui.ToggleGroup:new( Rect:new( 68, 16, 64, 32 ), "Cat\nDog", 0, function( self ) print( self:getItem( self.active ) ) end ) ) local button = raygui:add( raygui.Button:new( Rect:new( 245, 188, 64, 32 ), "Dog", function() toggleGroup:setText( "Dog;Cat\nEagle" ) end ) ) local checkbox = raygui:add( raygui.CheckBox:new( Rect:new( 64, 128, 20, 20 ), "Dog", false ) ) local combobox = raygui:add( raygui.ComboBox:new( Rect:new( 64, 256, 128, 32 ), "Dog\nCow\nDonkey", 0 ) ) local dropdownbox = raygui:add( raygui.DropdownBox:new( Rect:new( 256, 128, 128, 32 ), "Dog\nGiraffe\nLion\nHorse", 0, false, function( self ) print( self:getItem( self.active ) ) end ) ) local spinner = raygui:add( raygui.Spinner:new( Rect:new( 464, 256, 128, 32 ), "Health", 0, 0, 10, false, function( self ) print( "Spinner value changed to "..self.value ) end ) ) local valuebox = raygui:add( raygui.ValueBox:new( Rect:new( 464, 316, 128, 32 ), "Health", 0, 0, 100, false, function( self ) print( "ValueBox value changed to "..self.value ) end ) ) local textbox = raygui:add( raygui.TextBox:new( Rect:new( 32, 316, 256, 32 ), "Name", 32, false, function( self ) print( "Set text "..self.text ) end ) ) local textboxmulti = raygui:add( raygui.TextBoxMulti:new( Rect:new( 32, 400, 256, 64 ), "Buggy?", 32, false, function( self ) print( "Set text "..self.text ) end ) ) local slider = raygui:add( raygui.Slider:new( Rect:new( 50, 500, 256, 32 ), "min", "max", 0, 0, 100, function( self ) print( "Changed value "..self.value ) end ) ) local sliderbar = raygui:add( raygui.SliderBar:new( Rect:new( 50, 550, 256, 32 ), "min", "max", 0, 0, 100, function( self ) print( "Changed value "..self.value ) end ) ) local progressbar = raygui:add( raygui.ProgressBar:new( Rect:new( 50, 600, 256, 32 ), "min", "max", 20, 0, 100, function( self ) print( "Changed value "..self.value ) end ) ) local statusbar = raygui:add( raygui.StatusBar:new( Rect:new( 50, 650, 256, 32 ), "StatusBar" ) ) local dummyrec = raygui:add( raygui.DummyRec:new( Rect:new( 50, 700, 256, 32 ), "DummyRec" ) ) grid = raygui:add( raygui.Grid:new( Rect:new( 400, 400, 256, 256 ), "Grid", 32, 2 ) ) end function RL.process( delta ) raygui:process() end function RL.draw() RL.ClearBackground( { 50, 20, 75 } ) if 0 <= grid.cell.x then RL.DrawRectangleLines( { grid.bounds.x + grid.cell.x * 32, grid.bounds.y + grid.cell.y * 32, 32, 32 }, RL.GREEN ) end raygui:draw() end