/* Based on raylib audio_stream_effects example */ #include #include #include #include #include #include /* gcc audioProcess.c -shared -o audioProcess.so -fPIC -llua */ // Audio effect: lowpass filter void AudioProcessEffectLPF(void *buffer, unsigned int frames) { static float low[2] = { 0.0f, 0.0f }; static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter const float k = cutoff / (cutoff + 0.1591549431f); // RC filter formula // Converts the buffer data before using it float *bufferData = (float *)buffer; for (unsigned int i = 0; i < frames*2; i += 2) { const float l = bufferData[i]; const float r = bufferData[i + 1]; low[0] += k * (l - low[0]); low[1] += k * (r - low[1]); bufferData[i] = low[0]; bufferData[i + 1] = low[1]; } } static float *delayBuffer = NULL; static unsigned int delayBufferSize = 0; static unsigned int delayReadIndex = 2; static unsigned int delayWriteIndex = 0; // Audio effect: delay static void AudioProcessEffectDelay(void *buffer, unsigned int frames) { for (unsigned int i = 0; i < frames*2; i += 2) { float leftDelay = delayBuffer[delayReadIndex++]; // ERROR: Reading buffer -> WHY??? Maybe thread related??? float rightDelay = delayBuffer[delayReadIndex++]; if (delayReadIndex == delayBufferSize) delayReadIndex = 0; ((float *)buffer)[i] = 0.5f*((float *)buffer)[i] + 0.5f*leftDelay; ((float *)buffer)[i + 1] = 0.5f*((float *)buffer)[i + 1] + 0.5f*rightDelay; delayBuffer[delayWriteIndex++] = ((float *)buffer)[i]; delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1]; if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0; } } /* API. */ static int apInit( lua_State* L ) { // Allocate buffer for the delay effect delayBufferSize = 48000*2; // 1 second delay (device sampleRate*channels) delayBuffer = (float *)calloc(delayBufferSize, sizeof(float)); return 0; } static int getAudioProcessEffectLPF( lua_State* L ) { lua_pushlightuserdata( L, AudioProcessEffectLPF ); return 1; } static int getAudioProcessEffectDelay( lua_State* L ) { lua_pushlightuserdata( L, AudioProcessEffectDelay ); return 1; } static int apFree( lua_State* L ) { free(delayBuffer); // Free delay buffer return 0; } static const luaL_Reg audioProcess[] = { { "init", apInit }, { "AudioProcessEffectLPF", getAudioProcessEffectLPF }, { "AudioProcessEffectDelay", getAudioProcessEffectDelay }, { "free", apFree }, { NULL, NULL } // sentinel. }; int luaopen_audioProcess(lua_State *L) { #if LUA_VERSION_NUM <= 501 luaL_openlib( L, "audioProcess", audioProcess, 0 ); #else luaL_newlib( L, audioProcess ); #endif return 1; }