local atlas = nil local shader = nil local GLSL_VERSION = "330" -- PLATFORM_DESKTOP function RL.init() RL.SetWindowTitle( "Texture atlas repeat shader" ) RL.SetWindowState( RL.FLAG_VSYNC_HINT ) local path = RL.GetBasePath().."../resources/" local shaderPath = path.."/shaders/glsl"..GLSL_VERSION.."/" shader = RL.LoadShader( shaderPath.."base.vs", shaderPath.."atlas_repeat.fs" ) atlas = RL.LoadTexture( path.."images/tiles.png" ) local loc = RL.GetShaderLocation( shader, "atlasSize" ) RL.SetShaderValue( shader, loc, RL.GetTextureSize( atlas ), RL.SHADER_UNIFORM_VEC2 ) loc = RL.GetShaderLocation( shader, "tileTexSize" ) RL.SetShaderValue( shader, loc, { 32, 32 }, RL.SHADER_UNIFORM_VEC2 ) -- Set texture for DrawTriangle. RL.SetShapesTexture( atlas, { 32 * 4, 0, 32, 32 } ) end function RL.update( delta ) end function RL.draw() RL.ClearBackground( RL.RAYWHITE ) RL.BeginShaderMode( shader ) RL.DrawTexturePro( atlas, { 0, 0, 32, 32 }, { 0, 0, 64, 64 }, { 0.0 }, 0.0, RL.WHITE ) RL.DrawTexturePro( atlas, { 32, 0, 32, 32 }, { 0, 64, 128, 64 }, { 0.0 }, 0.0, RL.WHITE ) RL.DrawTriangle( { 32, 200 }, { 128, 400 }, { 320, 240 }, RL.WHITE ) RL.EndShaderMode() end