#pragma once /* Audio device management. */ int laudioSetMasterVolume( lua_State *L ); /* Wave/Sound Loading. */ int laudioLoadSound( lua_State *L ); int laudioLoadWave( lua_State *L ); int laudioLoadSoundFromWave( lua_State *L ); int laudioUnloadSound( lua_State *L ); int laudioUnloadWave( lua_State *L ); int laudioExportWave( lua_State *L ); int laudioExportWaveAsCode( lua_State *L ); /* Wave/Sound management. */ int laudioPlaySound( lua_State *L ); int laudioStopSound( lua_State *L ); int laudioPauseSound( lua_State *L ); int laudioResumeSound( lua_State *L ); int laudioPlaySoundMulti( lua_State *L ); int laudioStopSoundMulti( lua_State *L ); int laudioGetSoundsPlaying( lua_State *L ); int laudioIsSoundPlaying( lua_State *L ); int laudioSetSoundVolume( lua_State *L ); int laudioSetSoundPitch( lua_State *L ); int laudioWaveFormat( lua_State *L ); int laudioWaveCopy( lua_State *L ); int laudioWaveCrop( lua_State *L ); /* Music management. */ int laudioLoadMusicStream( lua_State *L ); int laudioPlayMusicStream( lua_State *L ); int laudioIsMusicStreamPlaying( lua_State *L ); int laudioStopMusicStream( lua_State *L ); int laudioPauseMusicStream( lua_State *L ); int laudioResumeMusicStream( lua_State *L ); int laudioSeekMusicStream( lua_State *L ); int laudioSetMusicVolume( lua_State *L ); int laudioSetMusicPitch( lua_State *L ); int laudioGetMusicTimeLength( lua_State *L ); int laudioGetMusicTimePlayed( lua_State *L );