#pragma once /* Audio device management functions. */ int laudioInitAudioDevice( lua_State *L ); int laudioCloseAudioDevice( lua_State *L ); int laudioIsAudioDeviceReady( lua_State *L ); int laudioSetMasterVolume( lua_State *L ); int laudioGetMasterVolume( lua_State *L ); /* Wave/Sound loading/unloading functions. */ int laudioLoadSound( lua_State *L ); int laudioLoadWave( lua_State *L ); int laudioLoadWaveFromMemory( lua_State *L ); int laudioIsWaveReady( lua_State *L ); int laudioLoadSoundFromWave( lua_State *L ); int laudioLoadSoundAlias( lua_State *L ); int laudioIsSoundReady( lua_State *L ); int laudioUnloadWave( lua_State *L ); int laudioUnloadSound( lua_State *L ); int laudioUnloadSoundAlias( lua_State *L ); int laudioExportWave( lua_State *L ); int laudioExportWaveAsCode( lua_State *L ); /* Wave/Sound management functions. */ int laudioPlaySound( lua_State *L ); int laudioStopSound( lua_State *L ); int laudioPauseSound( lua_State *L ); int laudioResumeSound( lua_State *L ); int laudioIsSoundPlaying( lua_State *L ); int laudioSetSoundVolume( lua_State *L ); int laudioSetSoundPitch( lua_State *L ); int laudioSetSoundPan( lua_State *L ); int laudioWaveFormat( lua_State *L ); int laudioWaveCopy( lua_State *L ); int laudioWaveCrop( lua_State *L ); /* Music management functions. */ int laudioLoadMusicStream( lua_State *L ); int laudioLoadMusicStreamFromMemory( lua_State *L ); int laudioIsMusicReady( lua_State *L ); int laudioUnloadMusicStream( lua_State *L ); int laudioPlayMusicStream( lua_State *L ); int laudioIsMusicStreamPlaying( lua_State *L ); int laudioUpdateMusicStream( lua_State *L ); int laudioStopMusicStream( lua_State *L ); int laudioPauseMusicStream( lua_State *L ); int laudioResumeMusicStream( lua_State *L ); int laudioSeekMusicStream( lua_State *L ); int laudioSetMusicVolume( lua_State *L ); int laudioSetMusicPitch( lua_State *L ); int laudioSetMusicPan( lua_State *L ); int laudioSetMusicLooping( lua_State *L ); int laudioGetMusicLooping( lua_State *L ); int laudioGetMusicTimeLength( lua_State *L ); int laudioGetMusicTimePlayed( lua_State *L );