#pragma once /* Audio device management functions. */ int laudioInitAudioDevice( lua_State* L ); int laudioCloseAudioDevice( lua_State* L ); int laudioIsAudioDeviceReady( lua_State* L ); int laudioSetMasterVolume( lua_State* L ); int laudioGetMasterVolume( lua_State* L ); /* Wave/Sound loading/unloading functions. */ int laudioLoadSound( lua_State* L ); int laudioLoadWave( lua_State* L ); int laudioLoadWaveFromMemory( lua_State* L ); int laudioIsWaveValid( lua_State* L ); int laudioLoadSoundFromWave( lua_State* L ); int laudioLoadSoundAlias( lua_State* L ); int laudioIsSoundValid( lua_State* L ); int laudioUpdateSound( lua_State* L ); int laudioUnloadWave( lua_State* L ); int laudioUnloadSound( lua_State* L ); int laudioUnloadSoundAlias( lua_State* L ); int laudioExportWave( lua_State* L ); int laudioExportWaveAsCode( lua_State* L ); /* Wave/Sound management functions. */ int laudioPlaySound( lua_State* L ); int laudioStopSound( lua_State* L ); int laudioPauseSound( lua_State* L ); int laudioResumeSound( lua_State* L ); int laudioIsSoundPlaying( lua_State* L ); int laudioSetSoundVolume( lua_State* L ); int laudioSetSoundPitch( lua_State* L ); int laudioSetSoundPan( lua_State* L ); int laudioWaveFormat( lua_State* L ); int laudioLoadWaveSamples( lua_State* L ); int laudioWaveCopy( lua_State* L ); int laudioWaveCrop( lua_State* L ); /* Music management functions. */ int laudioLoadMusicStream( lua_State* L ); int laudioLoadMusicStreamFromMemory( lua_State* L ); int laudioIsMusicValid( lua_State* L ); int laudioUnloadMusicStream( lua_State* L ); int laudioPlayMusicStream( lua_State* L ); int laudioIsMusicStreamPlaying( lua_State* L ); int laudioUpdateMusicStream( lua_State* L ); int laudioStopMusicStream( lua_State* L ); int laudioPauseMusicStream( lua_State* L ); int laudioResumeMusicStream( lua_State* L ); int laudioSeekMusicStream( lua_State* L ); int laudioSetMusicVolume( lua_State* L ); int laudioSetMusicPitch( lua_State* L ); int laudioSetMusicPan( lua_State* L ); int laudioSetMusicLooping( lua_State* L ); int laudioGetMusicLooping( lua_State* L ); int laudioGetMusicTimeLength( lua_State* L ); int laudioGetMusicTimePlayed( lua_State* L ); int laudioGetMusicStream( lua_State* L ); /* Audio - AudioStream management functions. */ int laudioLoadAudioStream( lua_State* L ); int laudioIsAudioStreamValid( lua_State* L ); int laudioUnloadAudioStream( lua_State* L ); int laudioUpdateAudioStream( lua_State* L ); int laudioIsAudioStreamProcessed( lua_State* L ); int laudioPlayAudioStream( lua_State* L ); int laudioPauseAudioStream( lua_State* L ); int laudioResumeAudioStream( lua_State* L ); int laudioIsAudioStreamPlaying( lua_State* L ); int laudioStopAudioStream( lua_State* L ); int laudioSetAudioStreamVolume( lua_State* L ); int laudioSetAudioStreamPitch( lua_State* L ); int laudioSetAudioStreamPan( lua_State* L ); int laudioSetAudioStreamBufferSizeDefault( lua_State* L ); int laudioSetAudioStreamCallback( lua_State* L ); int laudioAttachAudioStreamProcessor( lua_State* L ); int laudioDetachAudioStreamProcessor( lua_State* L ); int laudioAttachAudioMixedProcessor( lua_State* L ); int laudioDetachAudioMixedProcessor( lua_State* L );