#pragma once #include "lua_core.h" void unloadBuffer( Buffer *buffer ); /* Window-related functions. */ int lcoreCloseWindow( lua_State *L ); int lcoreIsWindowReady( lua_State *L ); int lcoreIsWindowFullscreen( lua_State *L ); int lcoreIsWindowHidden( lua_State *L ); int lcoreIsWindowMinimized( lua_State *L ); int lcoreIsWindowMaximized( lua_State *L ); int lcoreIsWindowFocused( lua_State *L ); int lcoreIsWindowResized( lua_State *L ); int lcoreIsWindowState( lua_State *L ); int lcoreSetWindowState( lua_State *L ); int lcoreClearWindowState( lua_State *L ); int lcoreToggleFullscreen( lua_State *L ); int lcoreToggleBorderlessWindowed( lua_State *L ); int lcoreMaximizeWindow( lua_State *L ); int lcoreMinimizeWindow( lua_State *L ); int lcoreRestoreWindow( lua_State *L ); int lcoreSetWindowIcon( lua_State *L ); int lcoreSetWindowIcons( lua_State *L ); int lcoreSetWindowTitle( lua_State *L ); int lcoreSetWindowPosition( lua_State *L ); int lcoreSetWindowMonitor( lua_State *L ); int lcoreSetWindowMinSize( lua_State *L ); int lcoreSetWindowMaxSize( lua_State *L ); int lcoreSetWindowSize( lua_State *L ); int lcoreSetWindowOpacity( lua_State *L ); int lcoreSetWindowFocused( lua_State *L ); int lcoreGetWindowHandle( lua_State *L ); int lcoreGetScreenSize( lua_State *L ); int lcoreGetRenderSize( lua_State *L ); int lcoreGetMonitorCount( lua_State *L ); int lcoreGetCurrentMonitor( lua_State *L ); int lcoreGetMonitorPosition( lua_State *L ); int lcoreGetMonitorSize( lua_State *L ); int lcoreGetMonitorPhysicalSize( lua_State *L ); int lcoreGetMonitorRefreshRate( lua_State *L ); int lcoreGetWindowPosition( lua_State *L ); int lcoreGetWindowScaleDPI( lua_State *L ); int lcoreGetMonitorName( lua_State *L ); int lcoreSetClipboardText( lua_State *L ); int lcoreGetClipboardText( lua_State *L ); /* Cursor-related functions. */ int lcoreShowCursor( lua_State *L ); int lcoreHideCursor( lua_State *L ); int lcoreIsCursorHidden( lua_State *L ); int lcoreEnableCursor( lua_State *L ); int lcoreDisableCursor( lua_State *L ); int lcoreIsCursorOnScreen( lua_State *L ); /* Drawing-related functions. */ int lcoreClearBackground( lua_State *L ); int lcoreBeginDrawing( lua_State *L ); int lcoreEndDrawing( lua_State *L ); int lcoreBeginMode2D( lua_State *L ); int lcoreEndMode2D( lua_State *L ); int lcoreBeginMode3D( lua_State *L ); int lcoreEndMode3D( lua_State *L ); int lcoreBeginTextureMode( lua_State *L ); int lcoreEndTextureMode( lua_State *L ); int lcoreBeginShaderMode( lua_State *L ); int lcoreEndShaderMode( lua_State *L ); int lcoreBeginBlendMode( lua_State *L ); int lcoreEndBlendMode( lua_State *L ); int lcoreBeginScissorMode( lua_State *L ); int lcoreEndScissorMode( lua_State *L ); /* Shader management functions. */ int lcoreLoadShader( lua_State *L ); int lcoreLoadShaderFromMemory( lua_State *L ); int lcoreIsShaderReady( lua_State *L ); int lcoreGetShaderId( lua_State *L ); int lcoreGetShaderLocation( lua_State *L ); int lcoreGetShaderLocationAttrib( lua_State *L ); int lcoreSetShaderLocationIndex( lua_State *L ); int lcoreGetShaderLocationIndex( lua_State *L ); int lcoreSetShaderValueMatrix( lua_State *L ); int lcoreSetShaderValueTexture( lua_State *L ); int lcoreSetShaderValue( lua_State *L ); int lcoreSetShaderValueV( lua_State *L ); int lcoreUnloadShader( lua_State *L ); /* Screen-space-related functions. */ int lcoreGetMouseRay( lua_State *L ); int lcoreGetCameraMatrix( lua_State *L ); int lcoreGetCameraMatrix2D( lua_State *L ); int lcoreGetWorldToScreen( lua_State *L ); int lcoreGetWorldToScreenEx( lua_State *L ); int lcoreGetWorldToScreen2D( lua_State *L ); int lcoreGetScreenToWorld2D( lua_State *L ); /* Timing-related functions. */ int lcoreSetTargetFPS( lua_State *L ); int lcoreGetFPS( lua_State *L ); int lcoreGetFrameTime( lua_State *L ); int lcoreGetTime( lua_State *L ); /* Random values generation functions. */ int lcoreSetRandomSeed( lua_State *L ); int lcoreGetRandomValue( lua_State *L ); int lcoreLoadRandomSequence( lua_State *L ); /* Misc. functions */ int lcoreTakeScreenshot( lua_State *L ); int lcoreSetConfigFlags( lua_State *L ); int lcoreTraceLog( lua_State *L ); int lcoreSetTraceLogLevel( lua_State *L ); int lcoreSetLogLevelInvalid( lua_State *L ); int lcoreGetLogLevelInvalid( lua_State *L ); int lcoreOpenURL( lua_State *L ); int lcoreIsGCUnloadEnabled( lua_State *L ); int lcoreSetGCUnload( lua_State *L ); /* Files management functions. */ int lcoreLoadFileData( lua_State *L ); int lcoreSaveFileData( lua_State *L ); int lcoreExportDataAsCode( lua_State *L ); int lcoreLoadFileText( lua_State *L ); int lcoreSaveFileText( lua_State *L ); /* Files system functions. */ int lcoreGetBasePath( lua_State *L ); int lcoreFileExists( lua_State *L ); int lcoreDirectoryExists( lua_State *L ); int lcoreIsFileExtension( lua_State *L ); int lcoreGetFileLength( lua_State *L ); int lcoreGetFileExtension( lua_State *L ); int lcoreGetFileName( lua_State *L ); int lcoreGetFileNameWithoutExt( lua_State *L ); int lcoreGetDirectoryPath( lua_State *L ); int lcoreGetPrevDirectoryPath( lua_State *L ); int lcoreGetWorkingDirectory( lua_State *L ); int lcoreGetApplicationDirectory( lua_State *L ); int lcoreLoadDirectoryFiles( lua_State *L ); int lcoreLoadDirectoryFilesEx( lua_State *L ); int lcoreChangeDirectory( lua_State *L ); int lcoreIsPathFile( lua_State *L ); int lcoreIsFileDropped( lua_State *L ); int lcoreLoadDroppedFiles( lua_State *L ); int lcoreGetFileModTime( lua_State *L ); /* Compression/Encoding functionality. */ int lcoreCompressData( lua_State *L ); int lcoreDecompressData( lua_State *L ); int lcoreEncodeDataBase64( lua_State *L ); int lcoreDecodeDataBase64( lua_State *L ); /* Input-related functions: keyboard. */ int lcoreIsKeyPressed( lua_State *L ); int lcoreIsKeyDown( lua_State *L ); int lcoreIsKeyReleased( lua_State *L ); int lcoreIsKeyUp( lua_State *L ); int lcoreGetKeyPressed( lua_State *L ); int lcoreGetCharPressed( lua_State *L ); int lcoreSetExitKey( lua_State *L ); int lcoreGetKeyName( lua_State *L ); int lcoreGetKeyScancode( lua_State *L ); /* Input-related functions: gamepads. */ int lcoreIsGamepadAvailable( lua_State *L ); int lcoreGetGamepadName( lua_State *L ); int lcoreIsGamepadButtonPressed( lua_State *L ); int lcoreIsGamepadButtonDown( lua_State *L ); int lcoreIsGamepadButtonReleased( lua_State *L ); int lcoreGetGamepadAxisCount( lua_State *L ); int lcoreGetGamepadAxisMovement( lua_State *L ); int lcoreSetGamepadMappings( lua_State *L ); /* Input-related functions: mouse. */ int lcoreIsMouseButtonPressed( lua_State *L ); int lcoreIsMouseButtonDown( lua_State *L ); int lcoreIsMouseButtonReleased( lua_State *L ); int lcoreIsMouseButtonUp( lua_State *L ); int lcoreGetMousePosition( lua_State *L ); int lcoreGetMouseDelta( lua_State *L ); int lcoreSetMousePosition( lua_State *L ); int lcoreSetMouseOffset( lua_State *L ); int lcoreSetMouseScale( lua_State *L ); int lcoreGetMouseWheelMove( lua_State *L ); int lcoreSetMouseCursor( lua_State *L ); /* Input-related functions: touch. */ int lcoreGetTouchPosition( lua_State *L ); int lcoreGetTouchPointId( lua_State *L ); int lcoreGetTouchPointCount( lua_State *L ); /* Input-related functions: gestures. */ int lcoreSetGesturesEnabled( lua_State *L ); int lcoreIsGestureDetected( lua_State *L ); int lcoreGetGestureDetected( lua_State *L ); int lcoreGetGestureHoldDuration( lua_State *L ); int lcoreGetGestureDragVector( lua_State *L ); int lcoreGetGestureDragAngle( lua_State *L ); int lcoreGetGesturePinchVector( lua_State *L ); int lcoreGetGesturePinchAngle( lua_State *L ); /* Camera2D System functions. */ int lcoreCreateCamera2D( lua_State *L ); int lcoreSetCamera2DTarget( lua_State *L ); int lcoreSetCamera2DOffset( lua_State *L ); int lcoreSetCamera2DRotation( lua_State *L ); int lcoreSetCamera2DZoom( lua_State *L ); int lcoreGetCamera2DTarget( lua_State *L ); int lcoreGetCamera2DOffset( lua_State *L ); int lcoreGetCamera2DRotation( lua_State *L ); int lcoreGetCamera2DZoom( lua_State *L ); /* Camera3D System functions. */ int lcoreCreateCamera3D( lua_State *L ); int lcoreSetCamera3DPosition( lua_State *L ); int lcoreSetCamera3DTarget( lua_State *L ); int lcoreSetCamera3DUp( lua_State *L ); int lcoreSetCamera3DFovy( lua_State *L ); int lcoreSetCamera3DProjection( lua_State *L ); int lcoreGetCamera3DPosition( lua_State *L ); int lcoreGetCamera3DTarget( lua_State *L ); int lcoreGetCamera3DUp( lua_State *L ); int lcoreGetCamera3DFovy( lua_State *L ); int lcoreGetCamera3DProjection( lua_State *L ); int lcoreGetCamera3DForward( lua_State *L ); int lcoreGetCamera3DUpNormalized( lua_State *L ); int lcoreGetCamera3DRight( lua_State *L ); int lcoreCamera3DMoveForward( lua_State *L ); int lcoreCamera3DMoveUp( lua_State *L ); int lcoreCamera3DMoveRight( lua_State *L ); int lcoreCamera3DMoveToTarget( lua_State *L ); int lcoreCamera3DYaw( lua_State *L ); int lcoreCamera3DPitch( lua_State *L ); int lcoreCamera3DRoll( lua_State *L ); int lcoreGetCamera3DViewMatrix( lua_State *L ); int lcoreGetCamera3DProjectionMatrix( lua_State *L ); int lcoreUpdateCamera3D( lua_State *L ); int lcoreUpdateCamera3DPro( lua_State *L ); /* Buffer management functions. */ int lcoreLoadBuffer( lua_State *L ); int lcoreLoadBufferFromFile( lua_State *L ); int lcoreLoadBufferFromString( lua_State *L ); int lcoreUnloadBuffer( lua_State *L ); int lcoreGetBufferData( lua_State *L ); int lcoreGetBufferType( lua_State *L ); int lcoreGetBufferSize( lua_State *L ); int lcoreGetBufferElementSize( lua_State *L ); int lcoreGetBufferLength( lua_State *L ); int lcoreExportBuffer( lua_State *L );