#pragma once #include "lua_core.h" void unloadBuffer( Buffer *buffer ); /* Window. */ int lcoreIsWindowReady( lua_State *L ); int lcoreIsWindowFullscreen( lua_State *L ); int lcoreIsWindowHidden( lua_State *L ); int lcoreIsWindowMinimized( lua_State *L ); int lcoreIsWindowMaximized( lua_State *L ); int lcoreIsWindowFocused( lua_State *L ); int lcoreSetWindowMonitor( lua_State *L ); int lcoreSetWindowPosition( lua_State *L ); int lcoreSetWindowSize( lua_State *L ); int lcoreSetWindowOpacity( lua_State *L ); int lcoreGetWindowHandle( lua_State *L ); int lcoreSetWindowMinSize( lua_State *L ); int lcoreGetMonitorPosition( lua_State *L ); int lcoreGetMonitorSize( lua_State *L ); int lcoreGetWindowPosition( lua_State *L ); int lcoreGetScreenSize( lua_State *L ); int lcoreSetWindowState( lua_State *L ); int lcoreIsWindowState( lua_State *L ); int lcoreClearWindowState( lua_State *L ); int lcoreIsWindowResized( lua_State *L ); int lcoreSetWindowIcon( lua_State *L ); int lcoreSetWindowIcons( lua_State *L ); int lcoreSetWindowTitle( lua_State *L ); int lcoreGetMonitorCount( lua_State *L ); int lcoreGetCurrentMonitor( lua_State *L ); int lcoreGetMonitorPhysicalSize( lua_State *L ); int lcoreGetMonitorRefreshRate( lua_State *L ); int lcoreGetWindowScaleDPI( lua_State *L ); int lcoreGetMonitorName( lua_State *L ); int lcoreCloseWindow( lua_State *L ); int lcoreSetClipboardText( lua_State *L ); int lcoreGetClipboardText( lua_State *L ); /* Timing. */ int lcoreSetTargetFPS( lua_State *L ); int lcoreGetFPS( lua_State *L ); int lcoreGetFrameTime( lua_State *L ); int lcoreGetTime( lua_State *L ); /* Misc. */ int lcoreTakeScreenshot( lua_State *L ); int lcoreSetConfigFlags( lua_State *L ); int lcoreTraceLog( lua_State *L ); int lcoreSetTraceLogLevel( lua_State *L ); int lcoreSetLogLevelInvalid( lua_State *L ); int lcoreGetLogLevelInvalid( lua_State *L ); int lcoreOpenURL( lua_State *L ); int lcoreIsGCUnloadEnabled( lua_State *L ); /* Cursor. */ int lcoreShowCursor( lua_State *L ); int lcoreHideCursor( lua_State *L ); int lcoreIsCursorHidden( lua_State *L ); int lcoreEnableCursor( lua_State *L ); int lcoreDisableCursor( lua_State *L ); int lcoreIsCursorOnScreen( lua_State *L ); /* Drawing. */ int lcoreClearBackground( lua_State *L ); int lcoreBeginDrawing( lua_State *L ); int lcoreEndDrawing( lua_State *L ); int lcoreBeginBlendMode( lua_State *L ); int lcoreEndBlendMode( lua_State *L ); int lcoreBeginScissorMode( lua_State *L ); int lcoreEndScissorMode( lua_State *L ); /* Shader. */ int lcoreLoadShader( lua_State *L ); int lcoreLoadShaderFromMemory( lua_State *L ); int lcoreIsShaderReady( lua_State *L ); int lcoreBeginShaderMode( lua_State *L ); int lcoreEndShaderMode( lua_State *L ); int lcoreGetShaderLocation( lua_State *L ); int lcoreGetShaderLocationAttrib( lua_State *L ); int lcoreSetShaderLocationIndex( lua_State *L ); int lcoreGetShaderLocationIndex( lua_State *L ); int lcoreSetShaderValueMatrix( lua_State *L ); int lcoreSetShaderValueTexture( lua_State *L ); int lcoreSetShaderValue( lua_State *L ); int lcoreSetShaderValueV( lua_State *L ); int lcoreUnloadShader( lua_State *L ); /* File. */ int lcoreGetBasePath( lua_State *L ); int lcoreFileExists( lua_State *L ); int lcoreDirectoryExists( lua_State *L ); int lcoreIsFileExtension( lua_State *L ); int lcoreGetFileLength( lua_State *L ); int lcoreGetFileExtension( lua_State *L ); int lcoreGetFileName( lua_State *L ); int lcoreGetFileNameWithoutExt( lua_State *L ); int lcoreGetDirectoryPath( lua_State *L ); int lcoreGetPrevDirectoryPath( lua_State *L ); int lcoreGetWorkingDirectory( lua_State *L ); int lcoreLoadDirectoryFiles( lua_State *L ); int lcoreLoadDirectoryFilesEx( lua_State *L ); int lcoreChangeDirectory( lua_State *L ); int lcoreIsPathFile( lua_State *L ); int lcoreIsFileDropped( lua_State *L ); int lcoreLoadDroppedFiles( lua_State *L ); int lcoreGetFileModTime( lua_State *L ); /* Compression/Encoding functionality. */ int lcoreCompressData( lua_State *L ); int lcoreDecompressData( lua_State *L ); int lcoreEncodeDataBase64( lua_State *L ); int lcoreDecodeDataBase64( lua_State *L ); /* Camera2D. */ int lcoreCreateCamera2D( lua_State *L ); int lcoreBeginMode2D( lua_State *L ); int lcoreEndMode2D( lua_State *L ); int lcoreSetCamera2DTarget( lua_State *L ); int lcoreSetCamera2DOffset( lua_State *L ); int lcoreSetCamera2DRotation( lua_State *L ); int lcoreSetCamera2DZoom( lua_State *L ); int lcoreGetCamera2DTarget( lua_State *L ); int lcoreGetCamera2DOffset( lua_State *L ); int lcoreGetCamera2DRotation( lua_State *L ); int lcoreGetCamera2DZoom( lua_State *L ); /* Camera3D. */ int lcoreCreateCamera3D( lua_State *L ); int lcoreBeginMode3D( lua_State *L ); int lcoreEndMode3D( lua_State *L ); int lcoreSetCamera3DPosition( lua_State *L ); int lcoreSetCamera3DTarget( lua_State *L ); int lcoreSetCamera3DUp( lua_State *L ); int lcoreSetCamera3DFovy( lua_State *L ); int lcoreSetCamera3DProjection( lua_State *L ); int lcoreGetCamera3DPosition( lua_State *L ); int lcoreGetCamera3DTarget( lua_State *L ); int lcoreGetCamera3DUp( lua_State *L ); int lcoreGetCamera3DFovy( lua_State *L ); int lcoreGetCamera3DProjection( lua_State *L ); int lcoreGetCamera3DForward( lua_State *L ); int lcoreGetCamera3DUpNormalized( lua_State *L ); int lcoreGetCamera3DRight( lua_State *L ); int lcoreCamera3DMoveForward( lua_State *L ); int lcoreCamera3DMoveUp( lua_State *L ); int lcoreCamera3DMoveRight( lua_State *L ); int lcoreCamera3DMoveToTarget( lua_State *L ); int lcoreCamera3DYaw( lua_State *L ); int lcoreCamera3DPitch( lua_State *L ); int lcoreCamera3DRoll( lua_State *L ); int lcoreGetCamera3DViewMatrix( lua_State *L ); int lcoreGetCamera3DProjectionMatrix( lua_State *L ); int lcoreUpdateCamera3D( lua_State *L ); int lcoreUpdateCamera3DPro( lua_State *L ); /* Input-related Keyboard. */ int lcoreIsKeyPressed( lua_State *L ); int lcoreIsKeyDown( lua_State *L ); int lcoreIsKeyReleased( lua_State *L ); int lcoreIsKeyUp( lua_State *L ); int lcoreGetKeyPressed( lua_State *L ); int lcoreGetCharPressed( lua_State *L ); int lcoreSetExitKey( lua_State *L ); int lcoreGetKeyName( lua_State *L ); int lcoreGetKeyScancode( lua_State *L ); /* Input-related Gamepad. */ int lcoreIsGamepadAvailable( lua_State *L ); int lcoreIsGamepadButtonPressed( lua_State *L ); int lcoreIsGamepadButtonDown( lua_State *L ); int lcoreIsGamepadButtonReleased( lua_State *L ); int lcoreGetGamepadAxisCount( lua_State *L ); int lcoreGetGamepadAxisMovement( lua_State *L ); int lcoreGetGamepadName( lua_State *L ); /* Input-related Mouse. */ int lcoreIsMouseButtonPressed( lua_State *L ); int lcoreIsMouseButtonDown( lua_State *L ); int lcoreIsMouseButtonReleased( lua_State *L ); int lcoreIsMouseButtonUp( lua_State *L ); int lcoreGetMousePosition( lua_State *L ); int lcoreGetMouseDelta( lua_State *L ); int lcoreSetMousePosition( lua_State *L ); int lcoreSetMouseOffset( lua_State *L ); int lcoreSetMouseScale( lua_State *L ); int lcoreGetMouseWheelMove( lua_State *L ); int lcoreSetMouseCursor( lua_State *L ); /* Input-related Touch */ int lcoreGetTouchPosition( lua_State *L ); int lcoreGetTouchPointId( lua_State *L ); int lcoreGetTouchPointCount( lua_State *L ); /* Input-related Gestures. */ int lcoreSetGesturesEnabled( lua_State *L ); int lcoreIsGestureDetected( lua_State *L ); int lcoreGetGestureDetected( lua_State *L ); int lcoreGetGestureHoldDuration( lua_State *L ); int lcoreGetGestureDragVector( lua_State *L ); int lcoreGetGestureDragAngle( lua_State *L ); int lcoreGetGesturePinchVector( lua_State *L ); int lcoreGetGesturePinchAngle( lua_State *L ); /* Screen-space. */ int lcoreGetMouseRay( lua_State *L ); int lcoreGetCameraMatrix( lua_State *L ); int lcoreGetCameraMatrix2D( lua_State *L ); int lcoreGetWorldToScreen( lua_State *L ); int lcoreGetWorldToScreenEx( lua_State *L ); int lcoreGetWorldToScreen2D( lua_State *L ); int lcoreGetScreenToWorld2D( lua_State *L ); /* Buffer. */ int lcoreLoadBuffer( lua_State *L ); int lcoreUnloadBuffer( lua_State *L ); int lcoreGetBufferData( lua_State *L ); int lcoreGetBufferType( lua_State *L ); int lcoreGetBufferSize( lua_State *L );