/********************************************************************************************** * * raylibExtras * Utilities and Shared Components for Raylib * * RLSprite * Simple Sprite Managment System for Raylib * * LICENSE: MIT * * Copyright (c) 2020 Jeffery Myers * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************************************************/ #pragma once #ifndef FRUSTUM_H #define FRUSTUM_H #include "raylib.h" #include "raymath.h" #include "frustum.h" typedef enum { Back = 0, Front = 1, Bottom = 2, Top = 3, Right = 4, Left = 5, MAX = 6 }FrustumPlanes; typedef struct { Vector4 Planes[6]; }Frustum; // RLAPI void ExtractFrustum(Frustum* frustrum); RLAPI void ExtractFrustum(Frustum* frustum, Matrix projection, Matrix modelview); RLAPI bool PointInFrustumV(Frustum* frustrum, Vector3 position); RLAPI bool SphereInFrustumV(Frustum* frustrum, Vector3 position, float radius); RLAPI bool AABBoxInFrustum(Frustum* frustrum, Vector3 min, Vector3 max); #endif //FRUSTUM_H