#pragma once /* Frame Buffers. */ int lglBlitFramebuffer( lua_State* L ); /* State Management. */ int lglEnable( lua_State* L ); int lglDisable( lua_State* L ); int lglStencilFunc( lua_State* L ); int lglStencilFuncSeparate( lua_State* L ); int lglStencilMask( lua_State* L ); int lglStencilMaskSeparate( lua_State* L ); int lglStencilOp( lua_State* L ); int lglStencilOpSeparate( lua_State* L ); /* Utility. */ int lglGetString( lua_State* L );