#pragma once /* General render state. */ int lrlglEnableColorBlend( lua_State *L ); int lrlglDisableColorBlend( lua_State *L ); int lrlglEnableDepthTest( lua_State *L ); int lrlglDisableDepthTest( lua_State *L ); int lrlglEnableDepthMask( lua_State *L ); int lrlglDisableDepthMask( lua_State *L ); int lrlglEnableBackfaceCulling( lua_State *L ); int lrlglDisableBackfaceCulling( lua_State *L ); int lrlglSetCullFace( lua_State *L ); int lrlglSetLineWidth( lua_State *L ); int lrlglGetLineWidth( lua_State *L ); int lrlglEnableSmoothLines( lua_State *L ); int lrlglDisableSmoothLines( lua_State *L ); /* Initialization functions */ int lrlglGetVersion( lua_State *L );