#pragma once /* Basic shapes drawing functions. */ int lshapesSetShapesTexture( lua_State *L ); int lshapesDrawPixel( lua_State *L ); int lshapesDrawLine( lua_State *L ); int lshapesDrawLineBezier( lua_State *L ); int lshapesDrawLineBezierQuad( lua_State *L ); int lshapesDrawLineBezierCubic( lua_State *L ); int lshapesDrawLineStrip( lua_State *L ); int lshapesDrawCircle( lua_State *L ); int lshapesDrawCircleSector( lua_State *L ); int lshapesDrawCircleSectorLines( lua_State *L ); int lshapesDrawCircleGradient( lua_State *L ); int lshapesDrawCircleLines( lua_State *L ); int lshapesDrawEllipse( lua_State *L ); int lshapesDrawEllipseLines( lua_State *L ); int lshapesDrawRing( lua_State *L ); int lshapesDrawRingLines( lua_State *L ); int lshapesDrawRectangle( lua_State *L ); int lshapesDrawRectanglePro( lua_State *L ); int lshapesDrawRectangleGradientV( lua_State *L ); int lshapesDrawRectangleGradientH( lua_State *L ); int lshapesDrawRectangleGradientEx( lua_State *L ); int lshapesDrawRectangleLines( lua_State *L ); int lshapesDrawRectangleLinesEx( lua_State *L ); int lshapesDrawRectangleRounded( lua_State *L ); int lshapesDrawRectangleRoundedLines( lua_State *L ); int lshapesDrawTriangle( lua_State *L ); int lshapesDrawTriangleLines( lua_State *L ); int lshapesDrawTriangleFan( lua_State *L ); int lshapesDrawTriangleStrip( lua_State *L ); int lshapesDrawPoly( lua_State *L ); int lshapesDrawPolyLines( lua_State *L ); int lshapesDrawPolyLinesEx( lua_State *L ); /* Basic shapes collision detection functions. */ int lshapesCheckCollisionRecs( lua_State *L ); int lshapesCheckCollisionCircles( lua_State *L ); int lshapesCheckCollisionCircleRec( lua_State *L ); int lshapesCheckCollisionPointRec( lua_State *L ); int lshapesCheckCollisionPointCircle( lua_State *L ); int lshapesCheckCollisionPointTriangle( lua_State *L ); int lshapesCheckCollisionPointPoly( lua_State *L ); int lshapesCheckCollisionLines( lua_State *L ); int lshapesCheckCollisionPointLine( lua_State *L ); int lshapesGetCollisionRec( lua_State *L );