#pragma once /* Basic shapes drawing functions. */ int lshapesSetShapesTexture( lua_State* L ); int lshapesGetShapesTexture( lua_State* L ); int lshapesGetShapesTextureRectangle( lua_State* L ); int lshapesDrawPixel( lua_State* L ); int lshapesDrawLine( lua_State* L ); int lshapesDrawLineBezier( lua_State* L ); int lshapesDrawLineStrip( lua_State* L ); int lshapesDrawCircle( lua_State* L ); int lshapesDrawCircleSector( lua_State* L ); int lshapesDrawCircleSectorLines( lua_State* L ); int lshapesDrawCircleGradient( lua_State* L ); int lshapesDrawCircleLines( lua_State* L ); int lshapesDrawEllipse( lua_State* L ); int lshapesDrawEllipseLines( lua_State* L ); int lshapesDrawRing( lua_State* L ); int lshapesDrawRingLines( lua_State* L ); int lshapesDrawRectangle( lua_State* L ); int lshapesDrawRectanglePro( lua_State* L ); int lshapesDrawRectangleGradientV( lua_State* L ); int lshapesDrawRectangleGradientH( lua_State* L ); int lshapesDrawRectangleGradientEx( lua_State* L ); int lshapesDrawRectangleLines( lua_State* L ); int lshapesDrawRectangleLinesEx( lua_State* L ); int lshapesDrawRectangleRounded( lua_State* L ); int lshapesDrawRectangleRoundedLines( lua_State* L ); int lshapesDrawRectangleRoundedLinesEx( lua_State* L ); int lshapesDrawTriangle( lua_State* L ); int lshapesDrawTriangleLines( lua_State* L ); int lshapesDrawTriangleFan( lua_State* L ); int lshapesDrawTriangleStrip( lua_State* L ); int lshapesDrawPoly( lua_State* L ); int lshapesDrawPolyLines( lua_State* L ); int lshapesDrawPolyLinesEx( lua_State* L ); /* Splines drawing functions. */ int lshapesDrawSplineLinear( lua_State* L ); int lshapesDrawSplineBasis( lua_State* L ); int lshapesDrawSplineCatmullRom( lua_State* L ); int lshapesDrawSplineBezierQuadratic( lua_State* L ); int lshapesDrawSplineBezierCubic( lua_State* L ); int lshapesDrawSplineSegmentLinear( lua_State* L ); int lshapesDrawSplineSegmentBasis( lua_State* L ); int lshapesDrawSplineSegmentCatmullRom( lua_State* L ); int lshapesDrawSplineSegmentBezierQuadratic( lua_State* L ); int lshapesDrawSplineSegmentBezierCubic( lua_State* L ); /* Basic Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]. */ int lshapesGetSplinePointLinear( lua_State* L ); int lshapesGetSplinePointBasis( lua_State* L ); int lshapesGetSplinePointCatmullRom( lua_State* L ); int lshapesGetSplinePointBezierQuad( lua_State* L ); int lshapesGetSplinePointBezierCubic( lua_State* L ); /* Basic shapes collision detection functions. */ int lshapesCheckCollisionRecs( lua_State* L ); int lshapesCheckCollisionCircles( lua_State* L ); int lshapesCheckCollisionCircleRec( lua_State* L ); int lshapesCheckCollisionCircleLine( lua_State* L ); int lshapesCheckCollisionPointRec( lua_State* L ); int lshapesCheckCollisionPointCircle( lua_State* L ); int lshapesCheckCollisionPointTriangle( lua_State* L ); int lshapesCheckCollisionPointPoly( lua_State* L ); int lshapesCheckCollisionLines( lua_State* L ); int lshapesCheckCollisionPointLine( lua_State* L ); int lshapesGetCollisionRec( lua_State* L );