#pragma once /* Drawing. */ int lshapesDrawPixel( lua_State *L ); int lshapesDrawLine( lua_State *L ); int lshapesDrawCircle( lua_State *L ); int lshapesDrawCircleLines( lua_State *L ); int lshapesDrawRectangle( lua_State *L ); int lshapesDrawRectanglePro( lua_State *L ); int lshapesDrawTriangle( lua_State *L ); int lshapesDrawTriangleLines( lua_State *L ); /* Collision. */ int lshapesCheckCollisionRecs( lua_State *L ); int lshapesCheckCollisionCircles( lua_State *L ); int lshapesCheckCollisionCircleRec( lua_State *L ); int lshapesCheckCollisionPointRec( lua_State *L ); int lshapesCheckCollisionPointCircle( lua_State *L ); int lshapesCheckCollisionPointTriangle( lua_State *L ); int lshapesCheckCollisionLines( lua_State *L ); int lshapesCheckCollisionPointLine( lua_State *L ); int lshapesGetCollisionRec( lua_State *L );